*** this map designed for the Half-Life ***

18th of December 1998
================================================================
Title                   : Swimming (Cuz you will)
Filename                : Swimming.bsp
Author                  : Robert P (Lex Luther) age:26
Email Address           : robert-p@home.com
Description             : Just a shipping depot, mixed in with some tunnels and an air
			  recycling station, all fortified in a mountain.

Additional Credits to   : Autolycus and 'The Half-Life Editing Resource Centre', Ma|ky for
			  giving me some very important pointers and constructive criticism,
			  Valve for creating this game, and most of all, my girlfriend, who
			  sat on the couch for countless hours by herself while I slaved
			  over this map!!


Where to get it         : If your reading this, you've already got it!
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: Yes
No. of People for DM	: 8-12 (I'm guessing)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No

* Construction *

Base                    : From Scratch (not ready bake)
Editor(s) used          : WorldCraft 2.0
Known Bugs              : Not known to me
Construction time	: 60 hours (hey, this is my first map!)

Computer Used		: P2-350 196mb Ram, STB Velocity 128 (sucks for this size of map in
			  WorldCraft) 2 voodoo2's 8mb
Build Time
QCSG			: 31 seconds
QBSP2			: 26 seconds
VIS			: 3774 seconds
QRAD			: 1465 seconds

Texture Wad used        : halflife.wad, liquids.wad

=================================================================
*Installation*

swimming.txt - You're reading it!
swimming.bsp - the map goes in X:\Sierra\Half-life\valve\maps
=================================================================

This is my first map, and I thoroughly enjoyed the process.  I've learnt quite a lot and am
really looking forward to making more DM maps.  Unfortunately, I can't seem to grasp making
DM maps which are of Q2 or even Q1 style, but then, we're not playing Q1 or Q2 now are we.
I originally put way too much detail into the level.  There were originally book shelves
and couches and carts all over, giving it a really good feel of being an actual place.  I even
made my own set of wicked grated industrial type steps, but they had to go!!  I learned to
always keep my eye on the r_speeds and they are quite tricky to keep down, at least in my
case, thats when I had to go and deconstruct my level to add in the tunnels between large
areas.  The fully arched ceiling in the tunnels had to go aswell unfortunately.

All in all, I have no bitter feelings about the experience, and plan on experimenting with
alot of the commands needed to make good single player maps, 'multi-manager' being one of
them.  ONce I've got a good enough handle on these, and I have produced a few more DM maps,
I want to turn to making a small mini-game, with maybe 5-10 levels which would be small and
detailed and along the lines of the original game, with the cool 2 second load times and
stuff.

Anyways, enough out of me, I hope there are some people who really enjoy it, if you do, feel
free to send me an email.


 Copyright 1998 robert-p@home.com

P.S. You'd be totally surprised just where a Gauss Jump will get you these days.