
TWO SMOKING BARRELS - 30/03/99
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Title:			: Two Smoking Barrels
Description:		: Single Player episode for Half-Life
Filenames:		: tsm1.bsp to tsm5.bsp, .nod files to match
Author			: Martin Stephenson
E-mail Address		: Martin@Savant.co.uk

* Credits *

Many thanks to Autolycus at the Half-Life editing Resource Centre for his tutorials and 
for answering my E-mails so quickly.  Also to the authors of the may other excelent sites
dedicated to making map building available to newbies.

Thanks must also go to the people who helped my by testing this map from the early
stages.  Many excelent comments were made and their interrest helped me to finish it.

* Prefabs *

I used a few of the prefabs I found on the net and a few of my own. 

I can't remember where I got most of them so I can't thank individuals  - I had a big 
download spree and just got loads.  So if you see yours in this game then thank you 
and I hope you like how I used it.

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* Story *

On your return from Xen you find that the disaster is still being hushed by the 
Government.  The world knows something is wrong but so far only a few sightings
of the strange creatures has been reported.  When Xen was discovered the Government
assured the world that the creatures did not have the technology to reach earth.
Of course the world didn't know that we'd built a teleport system which was now jammed
open allowing them free access to our planet.  When you were working at Black Messa 
you had overheard converstations about a 'star wars' satellite system designed 
to protect the earth from ET invasion.  You also know that each HEV suit was fitted with
a security override feature which would allow operation of the satellite defences.  The only
way to close the teleporter would be to find a suit and locate the satellite arming system in 
order to destroy the entire island where Black Messa was located...
	

* Comments *

Two Smoking Barrels is my first attempt at map design.  I've tried to keep the detail down 
so that a 300mhz machine with Voodoo 2 or equivalent can run it without problems.  
There are a couple of places which may slow a little due to high r_speeds and a 
large amount of AI.

If you have any comments, good or bad, then please E-mail them to the address at 
the top of this .txt file. 
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* Installation *

1.  Extract the 5 .bsp files to your Half-Life\valve\maps folder
2.  Extract the remaining .nod files to your Half-Life\valve\map\graphs folder *

* The .nod files basically contain the AI node information.  The game will run if you don't
copy these files but it will take a little while to rebuild this information when each map
loads.

* Uninstalling *

Just delete all the files unpacked from the .zip file.


* Playing the game *

command line: (Assuming HL is installed in C:\Half-Life)

C:\Half-Life\hl.exe -console +map  tsm1

If C:\Half-Life\ is not the path to your hl.exe file you will have to modify this example. 

If you don't want to make a new shortcut then you can load Two Smoking Barrels
from the Half-Life console.  The console is not available by default.  To access the
console please make sure that the switch '-console' exists in your shortcut (as in the
example above).  When you access the console type 'map tsm1' in order to start 
the game.

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* Play Information *

Single Player	: Yes
Cooperative	: No
Deathmatch	: No
Difficulty Settings	: No
New Sounds	: No
New Graphics	: No
New Monsters	: No
New Demos	: No
New Models	: No
  
* Construction *

Base		: Built totally from Scratch
Build time		: Too long (ask Rachael my patient partner)
Compiler		: AMD K6-2/300 Mystique G200/Tested C300A@450 with CL Banshee
Editor		: Worldcraft 2.0 as supplied with Half-Life (Thanks Valve)

Please forward any comments to me about this map, 
and report any bugs to the E-mail address above.

* Disclaimer *

This .zip file and all its contents have been check and declaired free of 
Viruses by Norton Anti-Virus running with latest available datafiles as of 
30/03/99.  None of these files has the potential to cause any damage 
whatsoever to your hardware or software and has not been designed to
do so.  I cannot be responsible for any damage which may result directly or
indirectly from the use of these files or dditional files added to or 
modifications made to the original installation tsm.zip.  If you have any
queries then please don't hesitate to E-mail me at the address at the top
of this document.
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* Permissions *

These files may be used and distributed freely, as long as the archive
remains intact and no fee is charged. No part of these files may be recreated 
in any way, shape or form without my written permission. You must get my 
permission to put any of these files on a CD or any other type of electronic/digital 
media if you intend to sell it. Half Life is a registered trademark of Valve software.  

Please Enjoy :-)