
4/18/99
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Title:			: "TriggerHappy"
Description:		: Single Player Replayable Random Half-Life map
Filenames:		: TrHappy.bsp
Author			: Oakstar
E-mail Address		: THUG_Oakstar@Hotmail.com


* NOTES *
This is a different SinglePlayer level.
It does not contain any scripted sequences or even an ending(see bottom of page).
This level is made to be a replayable(by me too) singleplayer deathmatch/botmatch against
those cool Human_grunts. Just try it......many times.

The goal of this level:
-Deathmatch feel(sort of)
-Variation
-Choise of strategy
-Random enemy placement and amount: The enemy's position and amount changes every time you
play this map.
(This may cause the level to be too hard sometimes, or too easy)


* LEVEL INFO *
To get out of the first room you need to fire the cannon until the door opens.
There is no actual ending to this level(see bottom of page).
If you die or there is no enemy's left
you can bring up the console and write "map TrHappy"
You can also adjust the skill-level with "skill X" where X is 1-3.

* PREFABS *
I used some of those that shipped with Worldcraft.

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* Installation *
Put the map in your Valve\maps\ folder,
and the .nod files in your valve\maps\graphs\ folder.
Start Half-Life with:
c:\Half-Life\hl.exe -console +skill 3 +map TrHappy.
   
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* Play Information *

Single Player          :Yes
Cooperative            :No
Deathmatch/CTF         :No
New textures           :No
New Models             :No
New Sounds             :No
  
* Construction *

Base                   :From scratch
Build time             :1 week
Compiler               :PII-400mhz,128mb Ram

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* Permissions *

These files may be used and distributed freely, as long as the files
remains intact. No part of these files may be recreated in any way, shape 
or form without my written permission. You must get my permission to put 
any of these files on a CD or any other type of electronic/digital media if
you intend to sell it. Half Life is a registered trademark of Valve software.  

* No ending? *
The Monstermaker entity is used to spawn the enemy's,
and those spawns cannot have their own Killtarget(or their own weapons).
Wich means that I couldn't use a Counter entity to keep track of your kills.

I could have made buttons or other things, but it would only destroy the goals of this map.

If I figure out a way around this, I will update this map.


