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			    OPTIMUM FEAR
	
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Title                   : Optimum Fear
Filenames               : opfear1.bsp, opfear2.bsp, opfear3.bsp and
			  opfear4.bsp
Author                  : David Marsh
Internet Name		: [YTM]ToadRegulator
Age			: 16
Email Address           : mkrobinson@lineone.net
Home Address		: 20 Chapel Lane
			  Blisworth
			  Northants
			  NN7 3BU
			  England
Telephone		: +44 1604 858241

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Previous Levels		: None, I am a beginner. I tried to make a
			  level for Quake 2, but I used the wrong
			  editor for the job - Qoole :(
Thanks to               : [YTM]Mirage - For playtesting the level,
			  editing this file and answering e-mails.
			: [BAH]Wolfy - For playtesting the level.
			: Autolycus - For occasional help, and the
                          Half-Life ERC.
			: Valve - for obvious reasons.
			: J F Gustafsson - Ok, I don't know him and he
			  doesn't know me, but he did create "Age of
			  Panic" for Quake 2. It is absolutely
			  brilliant and provided me with something to
			  look up to with awe.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No, I wouldn't want to ruin it.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No


* Construction *

Base                    : New level, except for the odd Prefab
			  supplied with WorldCraft.
Editor(s) used          : WorldCraft 2.0 from the Half-Life CD.
Build Time              : 1 Month - not including school, etc.
                          Damn, stop lying David...err..5 months.
Machine used		: Intel Celeron 333 (128KB cache)
			  64MB SDRAM
			  Diamond Viper V550

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* Storyline *

Please read this before you try the level, but you've probably tried
it already.

Three years ago, my newly founded work associates and I started work
on a portal experiment that went horribly wrong, due to "unforeseen 
circumstances". Between our world and Xen, a horrifically violent alien
world, a large rift in the fabric of space and time was formed. This 
allowed all manner of violent species to come, uninterrupted, through
the portal and vanquish the Earth. They caused the apocalypse as we
now know it.

From this new, unstoppable threat, humans split and formed factions 
deep underground in military, storage and research bases. Competition
was fierce and grudges easily made, we carried on fighting for two
years, through the system of railways that linked the bases, while the
aliens controlled the surface.

My group, once a large faction had been pushed back, subdued and 
generally battered by the likes of the military and other groups.
Three months ago, we took control of a small storage facility base,
containing useful supplies and a test centre for explosive material.
It was a mighty victory, compared to our recent luck. However, we
could not keep it protected enough to keep it secure, and today, we
lost all contact after a frantic message describing aliens and
military personnel taking control of the base. It is my mission to
blow these bastards away...

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		         How to get started

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UnZipping		: Start by unzipping the "opfear.zip" file
			  onto your hard drive. The desktop is a good
			  place to put the files temporarily.
			: WinZip is available from www.winzip.com

File locations		: Put the "opfear1.bsp", "opfear2.bsp",
			  "opfear3.bsp" and "opfear4.bsp" files into
			  the usual "\Half-Life\valve\maps" folder.
			: You should also put the "*.nrd" and "*.nod"
			  files into the "graphs" subdirectory of the
			  "maps" folder, if one does not exist then
			  create one. 

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Experienced users	: Run Half-Life using "hl.exe +map opfear1",
			  or type "map opfear1" at the console, please
			  keep the case the same or it may not work.
			: Any problems, e-mail mkrobinson@lineone.net

Beginners		: Look in your "\Half-Life\" folder, you 
			  should find a file named "hl.exe".
			: Create a shortcut to this.
			: Right click on the shortcut and choose
			  "Properties".
			: There will be a section named "Target", add
			  "-console" to the end of the text 
                          already in the box. Be careful to keep what
			  is already in the box.
			: If you open this shortcut it should load
			  Half-life and a button labelled "Console"
                          should appear, click on this, wait for it
                          to load and then type "map opfear1"
                          LOWER CASE LETTERS !!!
			: If this doesn't work then please consult
			  your doctor or "mkrobinson@lineone.net"

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	                     Known bugs

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* Minor Bugs *

Opening scene		: At the start of "opfear1.bsp" the screen is
			  black, at this point do not move as some odd
			  things will happen, eg. Freeman spinning
			  round like a Catherine Wheel.
Level transitions	: If these do not work make sure you are
			  typing "opfear1", rather than "OPFEAR1",
			  it is case sensitive.
Any more ?		: If you find any more please contact
			  mkrobinson@lineone.net

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		        Technical Information

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* File names and sizes *

BSP sizes (unzipped)	: opfear1.bsp - 556Kb
			  opfear2.bsp - 586Kb
			  opfear3.bsp - 439Kb
			  opfear4.bsp - 419Kb
Total size (unzipped)	: 1.95Mb
Total size (zipped)	: 522Kb

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* Compile Times *

Times are in seconds using CSG (qcsg.exe), Normal BSP (qbsp2.exe),
Extra RAD (qrad.exe) and Full VIS (vis.exe).

            		   CSG  BSP  RAD  VIS  Total

opfear1.bsp		:    8    7   48   69    132
opfear2.bsp		:    9   15  121  177    322
opfear3.bsp		:    3    2   71   11     87
opfear4.bsp		:    2    3   51    6     62
Total			:   22   27  291  263    603

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* BSP information *

opfear1.bsp		: Brushes		277
           		  Faces			1670
			  Solid entities	36
           		  Point entities	298

opfear2.bsp		: Brushes		345
           		  Faces			2066
			  Solid entities	43
           		  Point entities	218

opfear3.bsp		: Brushes		167
           		  Faces			988
			  Solid entities	40
           		  Point entities	101

opfear4.bsp		: Brushes		159
           		  Faces			957
			  Solid entities	33
           		  Point entities	180

Total			: Brushes		948
           		  Faces			5681
			  Solid entities	252
           		  Point entities	797

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                               OTHER

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* Difficulty *

The level will default to the "Easy" skill setting. If you want to try
the level on higher skill levels then, on the main menu in Half-Life,
choose to start a new game and select either "Medium" or "Hard". This
will start you off on the standard levels. Pull down the console and
type "map opfear1". As my level was designed for "Easy", I suggest you
don't try any of the other skill settings. It took me ages to complete
on "Medium" and I couldn't complete it, at all, on Hard (I made the 
damn level !).

* Sequel *

A sequel to "Optimum Fear" will be made, after mid-June. As making 
levels is very time consuming, I'll plan to make the sequel after my 
A-Level module exams, and as it's a holiday after them, it'll only take
a couple of weeks... I hope.

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* Copyright/Permissions *

By downloading and installing "Optimum Fear" and all related
files you are forced to abide to the following rules:

Copyright		: All files related to "Optimum Fear" are
			  copyright (c) of David Marsh, 1999.
Exploitation		: You may not commercially exploit these
			  files without my permission.
Distribution		: You are allowed to distribute "Optimum Fear"
			  and related files by any electronic medium
			  as long as they have not been altered in any
			  way, and the package still contains all 4
			  bsp files plus this text file.
			: If you would like to put this map on your
			  website then please let me know first, I
			  would like it to be on as many sites as
                          possible, just make sure I know.
			: This level may not be changed in any way.