Known bugs with sodium:

- It is possible that intense battles in the warehouse area outside the bunker may experience some slowdown. This is because many of the large crates do not block vis (they are func_walls), and so large numbers of models may end up being drawn unecessarily - r_speeds go up to ~800 in some (not frequently used)places. This was done so that camera visiblity problems could be overcome, and there is little that can be done about it without further optimisation. For those using software rendering (as I do) I recommend turning the resolution down a step if you are not used to relatively demanding maps.

- The invisible parts of the lift CAN have tripmines attached to them, and will also explode AR grenades on contact like a normal wall. I can't think of any way this problem can be used to someone's advantage (attached tripmines generally expode as soon as the lift starts to move), so I've not done anything to stop this feature.

- It's possible to get stuck in the lift, especially when travelling downwards (in a similar way to the 'bug' in undertow). You can normally get unstuck by ducking, but this does not seem to work if you are ducking when the lift stops at the bottom of the lift-shaft - you can get irreversibly stuck (and have to wait for someone to come and put you out of your misery). My advice is DON'T DUCK IN THE LIFT!

- Sodium uses large numbers of textures, in fact only a few below the maximum a HL map can run. This has prevented me from incorporating a feature which would use a new texture WAD which the map (in it's current state) tries to load on starting the level. Unfortunatly, the game engine assumes the bsp is required, and will crash HL if the WAD is not found. Therefore, I've included s_cam.wad in the zip (it's only small) - think of it as a sort of bonus :) Follow the installation instructions and the WAD file will be placed into the correct place (the Valve directory), and the map will load properly. This (currently unused) WAD WILL be used in the next (optimised) version of sodium, so it _is_ there for a purpose, just not one related to this version of the map. Sorry :)