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Title                   : Snug for Half-Life
Date                    : Friday, August 6 1999
Filename                : snug.bsp
Author                  : Jared Egenes aka "evil" 
Email Address           : jte@gv.net
Home Page               : www.angelfire.com/ca/evil02     still heavily constructing... but working
Description             : A small, realllly fun, addicting map.  It all started when me and my friends decided to make a rule when we were playing some deathmatch.  The rule was that we all had to go directly to the same room whenever we spawned.  These sort of "tight" or "snug" battles were a blast.  So I quited our game, put 15 minutes into worldcraft, and made the funnest map that I've ever played.  The three of us played for over 3 hours, and had to force ourselves to go to bed.  
	The layout is simple, a big box, with ramps going around the edges.  On the main floor, it is hard to see anything, but once you get onto the ramps, you can basically see everything.

Other Levels by me ....  : None, this is my first, fully-compiled level

Additional Credits to   : i)   My friends for helping me playtest.
  			  ii)  Valve/Sierra for a great title
                          iii) The worldcraft editing site which helped to get me started
			  iv)  Donnie Miller, who got me started in maping

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* Play Information *

Single Player           : No (one start)
Deathmatch              : 2-8 players is good (I think there are 12 spawns)
Difficulty Settings     : No

* Construction *

Base                    : From scratch
Editor(s) used          : Worldcraft 2.1
Known Bugs              : unknown

Build Time              : 15 m one night, 15 m the next 

Compile machine         : PII 333 with 128 megs of SDRAM 
QBSP Time               : ?
QVIS Time               : ?
QRAD Time (extra)       : ?   overall, everything took about 2-4 minutes compiling

* Permissions *

Ummmm, I really don't care what you do with this level, just give me credit please if it sparks anything in your minds.

Oh, and if you make money off of it, I want all of it.

* Last but not least *

If you like this level, go ahead and email me saying so.  Also, give me some pointers on what you would like me to do in the future.
