SECTOR 3
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By: AlStar (omega_@geocities.com)

I used to make Doom2 levels. I liked making those levels, but I always felt that there was something missing. The Halflife engine lets me take my ideas and really give them form.
Sector 1 (if you happen to be wondering) was my best Doom2 level I ever made, suitable for both single player, coop and deathmatch it was cool. Unfortunatly, with the more complex engine, I'm basicly having to relarn map-making, so I'm sure you'll find all kinds of newbie mistakes on it. 
First off, one I'll warn you about right now. I built too large, too wide. Those R_speeds, when in the wrong place (the vat room) and looking in the wrong direction (towards the core) will reach 3000. Otherwise they are anywhere from 500-2000. This is high, I'll say it right now. I've done my best to fix these problems, but I really can't without remaking the entire level from scrach (hint hint, Sector 4 will be out eventally).
Secondly, the eye-button controls the turret (one I made myself, I'm so proud), it'll spit out 10 rounds a second, so when you turn that thing on, say goodbye to anyone standing out by the core!
Third: the egon is in this level. I dont really like it though, so if you do, you're gonna have to work to get it. The large door at the outside area is breakable... it has 5000 hps, but it WILL break, after that, the egon's up for grabs... if you can get it without being sniped in the back.
Fourth, I also made those ladders.(Nothing special about them, but they took forever to get just right.)
I hope that you can overlook the speed issues of this map to see the great(I hope) deathmatch potential that this map had, have fun!

Recommened players: 4 and up, 10 would probably be the limit though, speed would really start to become an issue.

PS- if your wondering about Sector 2... don't ask, that was my first ever attempt at using the map maker, and I wont even try to put you guys through reviewing that.