John Guthrie's comments: (Dave Riller helped with this map also)

Description
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The object of Rustmill is for a team to gain control of the bunker with all the toys: MP5 Grenades, a tracking computer, and a teleporter.  The bunker requires two people to open.  Within is the key to dominating the map: the tracking computer. This device shows movement throughout the rustmill (indicated by a blinking green square).  The tracking computer has another use: teleportation. Players can stand on the teleport pads in the tracking computer room and shoot at a location on the map and be teleported there. Two players can teleport at a time and appear at different locations in the destination room.

 Gameplay comments
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Rustmill is the most fun when teamwork and strategy are used (rather than freely roaming around with guns blazing.)  A team of four can rule the rustmill when playing different roles: A commander, a base defender, and two attackers can coordinate to clean up the enemy very successfully. The commander studies the tracking computer and relays enemy positions to the attackers. The base defender protects the commander and bunker doors so the enemy cannot infiltrate and take over, and the attackers load up on guns and teleport into the rooms of the unsuspecting enemy.  Those who do not control the bunker.. well, good luck laying siege. The other team knows where you are...
