* Play Information *
Title 			: Pledge rough Bolivian (PRB for short)
Filename		: morgdm1.bsp
Author			: morgue (Morgan Woodson)
Other lvls by author	: -none- (yet!)
Email address 		: morgan@powertv.com
Home page		: http://www.scruz.net/~morgan
Description		: Based on Hipnotic's Edge of Oblivion
Additional Credits to   : Hipnotic, Blueseed, Pitbull for their maps,
                          Team Foo and Team Narf for playtesting.

Single Player           : nope
Cooperative Player      : nope
Deathmatch Player       : yep
CTF2			: nope
Difficulty Settings     : none
New Textures            : sure
CD Track                : uh-uh

* Construction *
Editor(s) used          : WorldCraft 2.0
Compile Machine		: Ono-Sendai Cyberspace 7
Compile time		: 3 hours for QRAD & VIS on a PII-233

================================================================
		::: ADDITIONAL INFO :::
================================================================

My lunch deathmatch foursome likes Gasworks a lot, but finds it
too big- we like to confine our games to the top level only.
I started to create a map with the feel of the top of Gasworks
but remembered Edge of Oblivion (we used to DM on that in Quake-
perfect size for four).  In this version, you don't die if you
fall off the map, but with only one path out of the water and
an announcement that you're in it, you're probably fragbait anyway.

As this is a "personal use" map, it has some wierd pictures in it
that won't mean much to anyone but my group.  They don't seem to
cause problems with my 4MB Voodoo (even though there are 9 128x128
textures) or software rendering, but if there is great outcry, maybe
I'll release a stripped-down version.

No egon or .357.  Latter pretty useless & former too powerful for
a small map.  Turns out crowbar is pretty useful on this map!

Sorry about the slow play on Voodoo 1 & slow machines.  r_speeds
wpoly count does get a little over 800 in places.  I thought this
was awful & went on a poly-reduction spree, but then checked the
r_speeds on the original Edge and the 2 Quake2 "Death Match Classics"
versions and found they all went over 700.  On my wimpy machine,
the Quake2 versions play smoother, so it appears the Half-Life engine
is slowed down a little by the decals & other eye-candy.  In other
words, it's not totally my fault- others haven't been able to do
complex outdoor maps with r_speeds below 500, but their engines
didn't penalize them as badly.

This map is Copyright 1999 by Morgan Woodson.  Permission granted
to distribute it through electronic networks to whatever buttmunch
wants to play it, but don't put it on a CD, even a free one without
asking first or I'll send Mr. Nasty after you.  Authors may use it
as a base for other levels, but I'd appreciate knowing about it.
This text file must accompany all distributions of the .bsp file.
