* Play Information *
Title 			: Interstellar
Filename		: istel.BSP
Author			: Ismilar (Brian Wheeler)
Other lvls by author	: Line of Fire
Email address 		: lightswitch@home.com
Home page		: members.home.net/lightsitch (nothing up yet)
Description		: This deathmatch level is a smallish 3-deck spaceship.  It is made for 2-9 people. 
Additional Credits to   : Jay Hoeberechts for suggestions and a bit of playtesting,
                          Valve and Sierra for developing and publishing such a great game, JediCow5 for the "bathroom set" prefab and someone else for doing something. 

Single Player           : No
Cooperative Player      : Also no
Deathmatch		: Yes!
Teamplay:		: Sure
CTF2			: Huh?
Difficulty Settings     : Depends who you are playing against.
New Textures            : No
CD Track                : 10

* Construction *
Base			: None
Editor(s) used          : Worldcraft 2

================================================================
		::: STORY/PLOT :::
================================================================

After an unfortunate incident at the Black Mesa Research Facility in New Mexico, it became mandatory that all scientific experimentation involving dimentional gates, highly unstable weaponery, and all other fields that have appeared in the plots for action-oriented computer games are to be carried out in deep space -- very far away from Earth. So, a group of scientists and engineers built a small space ship so they could continue to study teleportation and develop ubsurdly powerful vaccuum cleaners.  To make the journey even more worth while, they decided to point their ship in the direction of the second nearest star to Earth.  Even though, in its present condition, their ship would take over 1000 year to reach the star, they figure they will invent some sort of faster-than-light drive during their journey so they will be able to get there and back in just a few years.
	After they had left the Earth and started experimenting, they found out that they had greatly underestimated the need for first-aid kits.  Seeing this problem, one of the replication specialists rigged his replication/teleportation device up so that shortly after a first-aid kit is used, a new one that is exactly like the old one materializes at the location of the old one.  The scientinst found this so usefull, that they applied it to everything including food, weapons, and even themselves! Now, if one of them died, he or she would alomst instantly materialize somewhere else on the ship.
	A few months later, someone decided to see if they could enhance the speed of the ship a bit using large quantities of uranium and grape juice.  This project ended with the ship being stranded forever in deep space.  One of the other crew members was so mad with the person who did this, that she replicated a shotgun and covered the habitation deck with his internal organs.  A few seconds later the man who's spleen was still dripping off the ceiling came in with a machine gun and killed half the people in the room.  After that, things started getting a bit nasty.

================================================================
		::: ADDITIONAL INFO :::
================================================================

Known bug/feature:
I noticed that, after using full VISing, you can see into the rooms with the health chargers from the porthole windows in the hallways.  I was going to put an extra wall in there, but then I thought it was kind of neat to be able to see the health charger from there, so I left it in.

Secrets:
There are some things that are slightly hidden in this level. For those of you who like reading the text files that come with levels, I have included their locations!
1) There are some 9mmAR grenades in the shadows behind one of the consoles on the "bridge" (the room with the blue floor).  2) The RPG is between two of the large crates on the cargo deck (bottom floor).
3) There is a bathroom with a health charger on the habitation deck (top floor), it is that large square room in the middle. The door is "locked" so you have to break it down.
4) You can shoot through the side metal bars on all the railings. This could be useful to know in case you were thinking of hiding behind them! :)

Some neat things do do in this map:
1) Stand in the hallway at the bottom of one of the ramps to the habitation deck. Face the window, take out you gauss gun and aim slightly below the window. Charge it up full and release the trigger.  You will fly up the ramp, across the room and down the other ramp.  It's not really usefull, but it's fun!
2) Get the egon gun! (it's pretty easy once you get used to doing it)...
3) Bust open the large metal crate with the biohazard signs on it! >:]

* Copyright / Permissions / Legal Gibberish*

Authors MAY use this level as a base to build additional levels, but they should contact the author before they do though. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
VERY FEW MODIFICATIONS!!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You ARE authorized to put this BSP on any CD or distribute it in
any way with my permission.