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Title:			Insitu - Abandoned Construction Site
File name:		insitu.bsp
Author:			Richard Haworth a.k.a. "H"  %  "Devious" & "MoNKeYSPanK"
E-mail:			rhaworth@cwcom.net & devious@dial.pipex.com
Other lvls by author:	This is my first map.
Story:	                After the events of Half-Life,several key samples were taken from                           Xen and were going to be used in research to create some Kick-ass
                        weapons to make lighter work of the aliens if,or when they 
                        return again.
                        The Government of Half-Life land started work on 2 new
                        Top secret buildings at location high on the top of a mountain.
                        The new buildings were to be a new research center and a super                              strong experimental weapon test shed.
                        The construction sites were heavy protected.With gaurd towers
                        surrounding them and the control room was linked to a satellite                             that would instanly launch missiles at the either of the sites.                             Obviously it wasn't protected enough because the Aliens found it and
                        kicked off bigstylee. 
                        The project was abandoned and everybody cleared out F-sharp leaving
                        the buildings clear and ready for some deathmatch action.
                        Here you enter the story....   ;)
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Singleplayer:		Just to check it out.
Deathmatch:		Yes 
Teamplay:		Yes
Players:		Its quite a big map so 6 - 16 players

Information:		This level has it all for any type of player be it snipers,mine                             layers or those who like to keep movin and killin'
                        When in the open its good to keep movin as your proberbly a target
                        from one of the windows and guard towers.
                        If you run this map on a server its a good idea to have flashlights
                        on. Its good fun running through the brickwork buiding in the dark
                        with a flashlight and shotgun in hand.
                        There is sort of 2 hidden weapons in the map both should be quickly
                        sussed by most fraggers.

Known Bugs:             The right missle lauch button worked properly at one time but some
                        where in the long creation of this map it broke.It still works but
                        the sound of the missile falling has gone.Ive tried to fix it can't                         for the hell of me correct it.
                        
                        You can get stuck on top of the fallen over portal frame.Which makes
                        you target practice for whoever gets the rpg next hehe.
                        You cant say you weren't warned !!
                        
                        R_speeds can get up to 1100 wpoly in a few little areas on top of
                        the structures.But these wont be busy areas in the game anyway.

                        In software mode the sky can flicker black when in the above                                mentioned areas.

Prefabs:  Thanks to     Manoj "Yumpee" Plakal for the stairs.
                        Smike a.k.a. (Carsten Schwartz) for the lift.

Special Thanks:		Valve for making the best game of all-time.
			Karl Jones for his Handy vandals almanac (it got me through)
			Planet Half-Life, Radium,Wavelength,
			PHL forums,Cheers everybody.

                        The testers :Stan,Glen,Ste & Ste and busey and not forgetting 
                        everyone @ work who severly bashes this map to bits on our lan @                            lunch.
 

*Construction*

Base:			From Scratch
Editor Used:		WorldCraft 2.1
Compile Machine:	PentiumII, 400MHz, 128MB RAM 16MB TNT
Construction time:	Most of my free time in the 2 months
New textures:		No
CD track:		No

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Installation

To play this level, extract this file "insitu.bsp" into
your sierra\half-life\valve\maps directory and then start the 
game.

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* Copyright / Permissions *

Copyright 1999 Richard Haworth

Authors MAY NOT use this level as a base to build additional levels. 

Feel free to distribute this level, but ONLY if you INCLUDE THIS FILE WITH
NO MODIFICATIONS!! If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!! Just keep the two files together, okay?
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Cheers !!

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Tech Stuff :

vis:
1609 portalleafs
4581 numportals
baseportalvis : 54
leafthread : 
visudatasize:109111 compressed from 325018
1460.0 seconds elapsed

qrad: -extra -bounce 40 -smooth 80
48 texlights parsed from lights.rad
7224 faces
323278 square feet 46552112.00 square inches
26720 patches after subdivision
151 direct face lights (580)
visibility matrix 38.8 megs
buildvisleafs (196)
MakeScales: (139)
swapTreansferTask:(30.3)
gatherlight:(1)
bounce rgb (329855,219876,341486)

total bsp file data used: 1911783 bytes
 1008 seconds elapsed

Off you go ...
