3/17/99						     17.Mrz 1999  

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Title: 			Green Hell
Filename: 		greenhell.bsp
Author: 		Robert Mtzner
Email Address:		robert.mtzner@t-online.de
Description:		This map I converted from an older great game: Q****2. Of course I
			had to chang all textures and I added some new places (like the
			"rocket-place", so you don't recognize the level as a Q****level.

			In this map there is a house surrounded by an wall. Outside the wall
			there is a little Canyon with a "rocket-place" and a little bunker
			from where you can control an airstrike. This bunker can be closed
			with a button. The door will open automatically after 60 seconds
			to get out.
			 
Additional Credits to:	i)   ID software (for the great engine)
                        ii)  Valve/Sierra (for the greatest game)
		 
			 
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* Play Information *

Single Player: 		No
Cooperative: 		No
Deathmatch: 		Yes
No. of People for DM: 	2-4
Difficulty Settings:	No
New Sounds: 		No
New Graphics: 		No
New Music: 		No

* Construction *
 
Editor(s) used: 	WorldCraft 2.0
Known Bugs: 		None.
Construction time:	after the convertion about 3 days 

Computer Used: 		P233 MMX, 64MB (DIMM's) Ram, 10,1 GB Harddisk, 
			Miro Hiscore 3D 12MB,  Windows 95(B).
Build Times
QCSG: 			23 seconds
QBSP2: 			38 seconds
VIS: 			6994 seconds
QRAD: 			655 seconds


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*Installation*

Unzip the files into your ...\Half-Life\Valve\maps directory.
Then start a multiplayer game in HL and select GreenHell or
type +map greenhell in your console.

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	p.s. The Q****2 level was't much fun, but I think now, it's pretty cool!
	      Hope you like! 


	