====================
* Play Information *
====================
Title 			: fort_william
Filename		: fort_william.bsp
Author			: Justin Mark Thomas  (ANIMAL)
Release date		: 21/4/99
Other lvls by author	: This is my first real attempt at a playable level
			  
Email address 		: animal@thomas90.freeserve.co.uk
			  Please email me if you put this map in
			  your server rotation, I'll try to show up!
Home page		: NA
Description		: Medium sized area with air_raid (wish i hadnt
                          lost source code and couldnt change it DOH
			  I play it with the rule no air raids try it and see)
			  lots of good sniping ops and a real gun toting action
			  blazer.

Additional Credits to   : Planethalflife editing forum.
			  Autolycus for the HL Editing Resource
			  Center.
			  Hellbringer (again) for the Wavelength 
			  editing site.
			  Ben Morris for the original Worldcraft.
			  Valve for making Halflife such a great game.
		          The prefab libaray and all its authors

Known Bugs:		: Yes there are a few bugs sorry everyone.  I have lost the source and cant change it doh.
			  1.  When teleporting into the little room duck to enter it (stuck in ceiling)
			  2.  When entering teleport room it seems to catch u on security door duck jump etc.
			  3.  Shoot through helicopter.
		          4.  guass jumping shows something horriable dont look ahhhh
		          5.  The ones u lot find


Single Player           : No
			  
Cooperative Player      : No
Deathmatch Player       : Yes - 8 DM starts
CTF2			: No
Difficulty Settings     : NA
New Textures            : No

================
* Construction *
================
Base			: From scratch.
Editor(s) used          : Worldcraft.
Compile Machine		: AMD k62 333 128 meg ram voodoo2, rivatnt 16 meg etc...
			  
Compile time		: 6 hours damm it was a long time!
Build time              : 3/4 weeks a lot

Notes			: Pleas please please email me with your views and ideas for this level and others
			  I am currently doing a degree in software engineering so on day I will have the power
			  to code it my self!!

================================================================
		::: ADDITIONAL INFO :::
================================================================
=========
* Hints *
=========
Try not to snip too much it becomes obvious where u are.
Dont get too close to the water is sucks you in.  Nice fan
The teleporter room shows the location of the players on the map
only in certain areas mind.
You have to teleport to the little room its a one way door

KILL AS MANY PEOPLE AS U CAN!!!!!!!!!!!!!!

=========================
* Design Considerations *
=========================

More effort went into lowering r_speeds. This map should 
be playable by just about anyone. That took both
creativity and a willingness to hack out stuff that was cool
but not necessary, not to mention pulling out a few tricks to 
reduce the polygon count.

===========================
* Copyright / Permissions *
===========================

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission and a copy of the cd or magazine.
