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Title                   : Enraged - for Half-Life
Date                    : 15th January 1998 
Filename                : enraged.bsp
Author                  : Steve Lyne aka "Scary-one" of The Groovy Reapers! [Grr] (Sweden)
Email Address           : scooby.doo@swipnet.se or soon steve.lyne@telia.com
Home Page               : not my own .. but to my q2 clan .. www.clanworld.dk/grr
Mail Address            : Steve Lyne
                          Emausgatan 23c
                          722 24 Vsters
                          Sweden
Description             : Well I'll have to say it - I didn't think I'd do another one for Half-Life. I'm quite 
			  disappointed with HL multiplayer on the Internet so far, but in expectation of a patch I did this.
			  The release of Enrage coincides with the release of the 1.0.0.8 patch ... I've got my fingers
			  crossed - who knows even HL may be rocking on the net soon.

			  Enraged is a quite typical of my design style. I like levels to be deathmatch locations as opposed to
			  being "real" urban places. I like the outpost/deserted feel. It shouldn't feel like a shop or an office.
			  Enraged doesn't feel like an office anyway :) so I'm happy, and it is intentional. I'm still aiming for
			  typical server/lan setup .. with about 4 to 12 players. I like the result although I've found myself
			  in a tight situation .. not really knowing which way to go with the detail/r_speeds issue. I've kept 
			  them in mind the whole time but this level IS detailed .. and the price is normally high. It doesn't 
			  give the "unable to draw surfaces" error in software at any point,  .. but I wouldn't play Enraged with
			  a software based PC anyway. For that matter I wouldn't play Half-life in software at all. I think this
			  level will play well with a nice Voodoo II/PII combination - so go and buy it !!  

			  A big thankyou to littlemute for letting use his vickers1920 gun model in Enraged. It saved me the time
			  designing my own gun. I think it looks really cool. I adjusted the sound, flare size and accuracy but 
			  the model is the original. 

			  He can be gotten hold of here :- tajomaru@execpc.com or littlemute@woodenmen.com
							   Homepage: http://www.woodenmen.com

Additional Credits to   : i)   ID software
                          ii)  Valve/Sierra
                          iii) My family
			  iv)  [Grr] .. The Groovy Reapers - for being the greatest q2 clan in the world ;)
			  v)   Radium ... a damned good level review site found at www.planethalflife.com/radium
			  vi)  My map making buddy Jeff for beta testing (Check out his DMJCentral - for Half-life
			       and other maps in the DMJ-series !!) 

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* Play Information *

Single Player           : No (one start)
Deathmatch              : Yes, 4 or more players would be ideal, up to about 12 or so.
Difficulty Settings     : No

* Construction *

Base                    : From scratch
Editor(s) used          : Worldcraft 2.0
Known Bugs              : I don't think so .. brave words huh!

Build Time              : on and off about 4 weeks.

Compile machine         : PII 333 with 96 megs of SDRAM 
QBSP Time               : 1 minute
QVIS Time               : 20 minutes
QRAD Time (extra)       : 13 minutes (roughly)

* Permissions *

You MAY NOT sell this sucker for money!

If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) My address is at the top!

General BBS use - sure, I don't have a problem with that.

You MAY NOT alter or add to this level without my permission.

* Last but not least *

Please, please, please email me if you like this level. I need to know that you like what you see.
It boosts my confidence and gives me a big kick up the ass to get the next one done.
