Title			:The Concrete Tomb
Filename		:con_tomb.bsp
Author			:+Cadaver+ (a.k.a. Mike Rosser)
E-mail			:cadaverUK@hotmail.com OR
			mike@mrosser.freeserve.co.uk

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Background		:The Omega Base in the Nevada desert. An 
			isolated outpost in which you, a scientist, 
			work on biological weapons. Disaster strikes when
			a pipe breaks in the basement, releasing 
			microscopic, yet deadly, viruses into the
			air. RED ALERT! - you notify the government 
			of the accident, only for them to seal you and
			your colleagues in the complex - to die. Then,
			a radio message comes through - the Omega 
			authorities have permitted a helicopter to 
			rescue ONE scientist.
			"Let's be reasonable about this," one scientist 
			says, seeing the evil glint in your eyes. 
			"I'M gonna be the one getting outta here," you
			snarl, "and I'll kill the lot of you if I have 
			to...."
			
			If that's not an excuse to kill people brutally,
			I don't know what is.

Description		:This is my first, and last, Half-Life level. I'm s
			sick of WC's crashes on my crappy computer, so I'm
			packing it in (unless someone wants to buy me a brand
			spanking new PC ;) No, seriously.)
			It's a military/research base built on 3 floors,
			2 of them underground. The only bit I'm not entirely
			happy with is the outside area, where r_speeds
			can climb to 700, but generally they stay below
			400.
			I've tried to incorporate as many playstyles as
			possible: The cramped corridors of the lower level
			are ideal for the shotgun, the crossbow room can 
			be used for sniping, but snipers can also be easily 
			got at using the rpg.
			The main focus of this level is the "Death Tube"
			You must enter this to get the rpg, but people
			on the level above can activate a grate which stops 
			you flying to the top. They can then shoot you through
			the holes, although if you're quick you can shoot
			them first. This probably won't make much sense 
			until you actually play the level:)

Thanks to:		Valve for the great game, i.d. for starting it all,
			Planet Half-Life for keeping me up-to-date,
			Radium for his great site, and a big thanks to all the
			guys and gals at the Rust discussion board
			for answering my stupid questions.

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Level info:

Single player		:Hmmm...don't expect too much excitement.
Deathmatch		:Yes, 2-8 people would be best. Any more
			and it would be too hectic.
Construction:

Base			:From scratch.
Editor			:Worldcraft v2.0
Bugs			:None that I know of.

Build time		:About a month and a half, on and off.
Compile machine		:P150 with 32megs of RAM (ouch..), Voodoo2.
Compile time 		:About an hour.

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Legal bit:

You may distribute this map freely, but you may NOT use it for your own
greedy gains. Don't even THINK about putting it on a commercial levels
CD without my express permission. If you want to put it on a magazine, e-mail me and I'll consider it.

(c) Copyright 1999 +Cadaver+	cadaverUK@hotmail.com

========================================================================

And in conclusion:

I just hope you enjoy playing my level. If you do, or if you don't,
please e-mail me and give me some feedback. If you're a professional
mapper, please tell me what's wrong with it and how I could improve it;
even though I'm not planning to do anymore mapping, I'm always willing 
to learn :) 