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Title                   : BLADERUNNER
Filename                : Brunner.bsp
Author                  : Brad Jeffrey
Address                 : bladerunner@earthdome.com


Previous maps		: Face/Off     :A below-par map- my first on though  :)
			: Canyon Oasis :a remake of Steven Chen's very cool JK level

Build time		: This map took me an age to put together, so long in fact that
			  in the middle of building it I decided to put together Canyon Oasis
			  just to get away from it for a while. :)
			  

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Description             : 	  BLADERUNNER is one of my favorite films ever.  The end
				  sequence in particular caught my eye, and I thought it 
				  would make a cool DM level.  

				  The level is set between two buildings.  One is a run-down
				  abandoned building that I based on the Bradbury apartment 
				  building that featured at the end of the film.  
				  The second was inspired by the Tyrell building (Although it
				  it does not resemble that building at all) and is a scientific
				  research lab, (after hours) hinting at the production of 
				  replicants as in the film.  
				  Although I was quite pleased with the overall ambience of the
			    	  "Bradbury", I really didn't capture the moody atmosphere with 
				  the second building.  However I feel that this was neccessary
			  	  to add variety to the level.  (Two identical buildings would
				  have been a bit of a cop-out).
			  	  
				  The two buildings are connected by a scaffolding, some girders
				  that have been stretched across the rooftops and the street 
				  below.  (I've just assumed that the Bradbury styled building
				  is under renovation).

				  The main thing I was not happy with was the 3D sky.  It looks
				  odd in that the point of view is too high.  This is because my 
				  original design did not incorporate a street.  (The map was 
				  to be set on the upper levels of the buildings, and if you 
				  fell off, you died).  So I made the sky appear as if you were
				  really high up.  However connectivity was so terrible I had 
				  to add a ground element to the map.
				  It is also a pity that Half-Life has no environmental FX,
				  it just isn't Bladerunner without the rain.. :)
				  Also, some might not like the fact that I left the lower
				  windows in the lab building blacked-out.  I did this for two
				  reasons; one, it didn't make much sense to have a "clean room"
				  type of lab that had open windows, (plus the contents of the lab
				  would probably be secret anyway);  and two, I think it helped
				  keep the r_speeds down.

				  To use the "antigrav-lift" thingy, (it's on the central floor
				  of the lab building) just get into it and press the jump key.

				  **NOTE:  While this level is made up almost entirely of new
				  textures, the work is entirely my own, and I have not used 
			    	  any copyright material whatsoever.**  
				  BTW, should you decide to use any of my new textures, or the 3D
				  backround images, you must give me full credit for creating them,
				  and they cannot be altered in any way.

 
Special Thanks to       : Valve for a cool game, and id software for a
			  	  kickass game engine.  Radium and team for an awesome
				  level review site, and Radioactive for being the first
				  to get new levels.
				  Max and friends for helping to playtest.
				
				  Also, Steven Chen for a cool email about my remake
 				  of his awesome level: Canyon Oasis.  I didn't give him 
				  any credit in the .TXT file (I deserve a swift poke in
				  the eye for that) but I'd like to do so now.

				  Steven Chen; author of the original Canyon Oasis- I salute you.
				            (and give you credit for your design)

================================================================

Play Information

Single Player           : No
Deathmatch              : Yes
Cooperative             : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Almost every texture used in the level is mine.  :)
			  There is also a new 3D backround.
New Music               : No
Demos Replaced          : None

================================================================

Construction

Base                    : New level from scratch
Editor used             : Worldcraft v2.0
Known Bugs              : In software mode the level may exceed "face limits"(?), and the
			  sky may black out.  This occurs while on the rooftops and in
			  the street looking out at the buildings.  This problem does 
			  not occur in hardware mode.

================================================================

Installation

You might find it easier to extract all of the files into
a temporary dirextory, then move each of the files into the 
appropriate directories individually.

To play this level, extract the file "brunner.bsp" into
your :\sierra\half-life\valve\maps directory.

Create \gfx\env\ subdirectories in your \valve\ directory and put all of the
.bmp and .tga files in there.  

_eg._

c:\half-life\valve\gfx\env\   -  put the images in here.

(These are the new backround graphics.  The level will not run without them).

Just in case you unzipped them and lost track of the images, here are the names:
brbk.bmp	brbk.tga
brdn.bmp	brdn.tga
brft.bmp	brft.tga
brlf.bmp	brlf.tga
brrt.bmp	brrt.tga
brup.bmp	brup.tga

================================================================

Copyright and Permissions

If you enjoy playing this level, please send me an e-mail :)

This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name Brunner.BSP and is supplied in a zip file called 
Brunner.ZIP that also contains this text document and .bmp/.tga files
and nothing else.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a copy of the product.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

If you use any of my new textures, or the 3D backround images,
you must give me full credit for creating them, and they 
cannot be altered in any way.

(c) Copyright 1999 Brad Jeffrey  bladerunner@earthdome.com
