===============================================================================
Title                   : AEon's Cube
Filename                : AEcube.bsp
Version                 : 03/27/99  (r122)
                                      
Author                  : Christoph "AEon" Loewe
Email Address           : AEon@astro.uni-bonn.de
Website                 : http://AEons.gametown.de

Other maps by the author: AEcthdrl (Cathedral), and
                          AECanTow (Canyon Tower) for Half-Life,  
                          AEcyrena, AEshake2 both for Quake II
                          (All at http://AEons.gametown.de under Files!)

Description             : Cube with Alien Skies, Xen ambience pools, stairs 
                          in the 4 towers provide great in fights, Glass,
                          Natural & Lamp lighting, very connective layout
                          should provide interesting game flow, you have to 
                          work to get at powerful weapons and their ammunition.
                          Intended for 4-16 players, around 8 rockz!

Thanx to map testers    : [F\N\S], ^AP^, [M], and others on 
                          IRC channel #quake2.ger!
===============================================================================

* Play Information *

Game                    : Half-Life
Single Player           : No  (1 single player start)
Cooperative             : No 
Deathmatch              : Yes (like wow 8-), 8 DM starts 
Teamplay                : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No

* Construction *

Base                    : Completely from scratch
Editor(s) used          : QuArK 5.7  (www.planetquake.com/quark/)
Known Bugs              : None of importance 8-)
Build Time              : 6 Days (Time frame: March 21st - 27 1999)
Compile Time            : qcsg 22s, qbsp2 31s, vis 339s, rad 1337s 
                          = 1729 seconds on a P2 450MHz with 128MB RAM
Compile Tips            : rad options: -smooth 80 -ambient 0.02 0.02 0.02
                          (smoothed shadows & slightly lightened up)
Comments                : This is my first map with QuArK. Since Qoole99 had
                          tons of bugs that only show in compilation, I have 
                          had it with Qoole. QuArK works wonderfully, and 
                          *really* reduces the time to build a map... after a
                          bit of testing ;-)))
Installation		: Unzip AEcube.zip into your half-life/valve/maps 
                          directory and join a game with AEcube.bsp!  Or if 
                          you'd like to test it locally, run 
                            "hl.exe -toconsole +map AAECthdrl.bsp".
                          (If you see no HUD type "deathmatch 1" on the
                           console)          Have fun!

Where to play this map  : "-=gXp=- Halflife - 2" IP: 194.231.41.124  Port: 27016


* Copyright / Permissions *

This level is (c) by Christoph A. Loewe 1999.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

AEons.gametown.de, www.gXp.de, www.planethalflife.com/radium, ftp.cdrom.com and 
mirror sites.
           