===============================================================================
Title                   : AEon's Cathedral
Filename                : AECthdrl.bsp
Version                 : 03/17/99  (r179)
                                      
Author                  : Christoph "AEon" Loewe
Email Address           : AEon@astro.uni-bonn.de
Website                 : http://AEons.gametown.de

Other maps by the author: AECanTow (Canyon Tower) for Half-Life,  
                          AEcyrena, AEshake2 both for Quake II

Description             : Gothic Cathedral in the middle of the Desert with
                          Altar, Regeneration Pools, Catacombs, Spiral Stairs,
                          abundant Glass. Focus on architecture and game flow. 
                          Q3A Logo armor recharger ;), Natural & xeno lighting.
                          Intended for 4-16 players, around 8 rockz!

Thanx to map testers    : [F\N\S], ^AP^, AciD|BurN, Master[OCT], RCL-dREAd, [M], 
                          Kag, CaveFish & others on IRC channel #quake2.ger!
===============================================================================

* Play Information *

Game                    : Half-Life
Single Player           : No  (1 single player start)
Cooperative             : No 
Deathmatch              : Yes (like wow 8-), 9 DM starts 
Teamplay                : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No

* Construction *

Base                    : Completely from scratch
Editor(s) used          : Qoole99 Beta 26 and Beta 27
Known Bugs              : None of importance 8-), Xeno trees and plant lamps
                          are not illuminated under water (engine limitation),
                          some edges cleanly build in Qoole will still messup 
                          a bit after compilation.
Build Time              : 16 Days (Time frame: Feb. 28th to March 17th 1999)
Compile Time            : qcsg 44s, qbsp2 53s, vis 3665s, rad 938s 
                          = 4700 seconds on a P2 450MHz with 128MB RAM
Compile Tips            : rad options: -smooth 80 -ambient 0.07 0.07 0.07
                          (smoothed shadows & no really dark places)
Comments                : This map is more of a visual experience, I just 
                          wanted to build a Cathedral... due to the basic 
                          layout of churches, you can see very far, thus the 
                          map will slow down in places. If you are running the 
                          map on a P200 or less, I very strongly recommend to 
                          set "r_decals 1" to reduce the lag in death match...
Installation		: Unzip AECthdrl.zip into your half-life/valve/maps 
                          directory and join a game with AECthdrl.bsp!  Or if 
                          you'd like to test it locally, run 
                            "hl.exe -toconsole +map AAECthdrl.bsp".  Have fun!
Where to play this map  : "-=gXp=- Halflife - 2" IP: 194.231.41.124  Port: 27016


* Copyright / Permissions *

This level is (c) by Christoph A. Loewe 1999.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

AEons.gametown.de, www.gXp.de, www.planethalflife.com/radium, ftp.cdrom.com and 
mirror sites.
           