04/19/98 Latched key door

Notes: Large Jail level style door (256 x 200 x 80) with animated
       texture and 4 rotating "door locking" latches made from
       rotating doors. The time delay between the latches and the
       door is obtained with a trigger relay. Don't forget to adjust
       the wait values of the door, latches AND the trigger_multiple
       if you change the speed of the door to preserve the proper
       timing between those. I'm aware that this thing is not too
       efficient in terms of numbers of solids and surfaces but what
       the heck, I have a thing for mechanical gadgets. Some mappers
       might consider this thing to be a framerate killer, I think
       that it should be OK as long as you don't use 2 dozen in the
       same room ;) If you want to make it a real key door, add a
       trigger_key entity between the trigger_multiple and the
       rotating latch entities (target-targetname wise).

Prefab type: Quake 2

Editors used: WC 1.6 and qED v2.0

Entities: func_door (1), func_door_rotating (4), trigger_multiple (1),
          trigger_relay (1)

Textures: e1u2/keydran1_1, e1u2/doorbot and e1u1/black for the door

          e1u3/doorfc1_1, e1u2/basic1_7 and e1u1/jaildr1_3
          for the door frame

          e2u3/floor1_8, e1u1/wgrate1_5 and e1u1/yellow1_6
          for the floor base

          e1u1/trigger for the trigger brush
          e1u1/origin for the origin brush


Build time: About 8 hours (aligning the latch textures)

Files: You should have: keydoor.txt (this file)
                        keydoor.map


Author: EutecTic (jfgrol@cam.org)


Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)
