slipfin.txt:

This prefab is a replica of the level-ending slipgate you see in the Slipgate Complex, re-created by Hugo Tremblay (hugo.tremblay@tr.cgocable.ca.).  If you want to use it in your own maps, here's all you have to do:

1.  Unzip the prefab into your BSP directory or make a subdirectory under C:\BSP called \prefabs if you want to keep them separate from your BSP files.

2.  Load your map in BSP - make sure no brushes are selected

3.  Select Objects/Merge in... from the File menu

4.  Find the file slipfin.mrg and load it in.

5.  Go to coordinates 0,0,0 and find the prefab.  All the brushes of the prefab should be selected for you.

6.  Select Texture Lock/Lock from the Edit menu

7.  Drag the selected brushes to the location where you want this prefab to be in your map.  Note that if you rotate the brushes to sit along a different axis, the texture lock may or may not work.  You have been warned :)

8.  Select Texture Lock/Unlock from the Edit menu (optional - you could leave them locked if you want)

9.  Make a trigger_changelevel entity and put it in the proper place within the slipgate.  Attach this entity to whatever map you want the player to be transported to.  Note that this could also be used as a standard teleporter if you want.

