11-26-97
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Filename                :hexarch.zip ...(hexarch.mrg) 
Author                  :Daniel R. Huff .... a.k.a. upyours
Email Address           :nextday@qni.com 
Web site                :http://www.qni.com/~nextday/index.html
Description             :Hexen 2 Rosearch 

================================================================

* Play Information *
                        :none

* Construction *

Editor used             :BSP/Hexen

Known Bugs              :None ...but there is a back and front to
                         the Hexen 2 Rosearch (for prefectionists)
                         noticeable upon close inspection, in the
                         game.

Build Time              :2 hrs.

Texture Wad used        :hexen2.wad ...(Hexen 2 textures only)

Note:

You should be able to place one of the four Rosearch's, to a
corresponding, north, south, east, or west wall in your map,
with no problems. In other words, merge all four of them into
your map, delete the ones you don't need. Use the arch that
is in the same area of the merge file, for the same wall of
your map, (arch at top or north in merge file ..to.. a wall
that's top or north in your map, ect.). If you want two of
them on the same wall, use a copy of that arch, for that
same wall, (don't place one from the top, and one from a side
of the merge file, togeather on the same wall). If you only
want one Rosearch, you can always merge the arch's in a new
map file, (then hightlight and delete), and make four seperate
merge files, each containing one Rosearch.

If you rotate the brush, and then place a Rosearch on a wall,
and the face textures appear wrong, (and texture locking
doesn't help), and you have to manually reset the textures on
the face of the arch, the following may help:

       (Rosearch face....left half)
   
        s     t     r    sx     sy
        32    0     0    1.0    1.0


       (Rosearch face....right half)

        s      t    r    sx      sy
      -128     0    0   -1.0     1.0


This will Depend upon the direction the arch faces, (north,south,
east, west). After you've set the values above, for EACH HALF, of
the face, and the textures still appear wrong, try changing the
sx value, to positive or negative 1.0

The Rosearch has the same texture twice, one on the left, and one
on the right. This makes the symbol in the circle, appear correctly,
on the top of the Rosearch, because of the overlap in the center
The way I constructed them in the merge file, they all have a 
front and a back, because of this symbol, just like in the game.

 









