Author:   Unseth (unseth@nin64.com)
Formats:  .map, .dxf, .rmf
Built In: WorldCraft 2.1

Files:
prefabcreator.* is the actual prefab itself, while creator.* is the example map.

Solids: 14
Faces: 83
Point Entities: 9 
Solid Entities: 4

Plug:
Visit http://www.nin64.com/prefabland for prefabs for all of your
favorite game.  Prefabland -- the place for prefabs.

Legal:
This prefab can be modified as you see fit, as long as credit is 
given to me for the base model.  If you use this prefab in a  map,
please send me notification via email that you have used it 
and a copy of the map or new version.  This prefab may not be distributed
on a CD or other website without my written permission.
This textfile must accompany the prefab .zip file, and may not 
be altered.

Notes:
A box that creates things.  Basically you hit a button, the
door closes, the light inside the box changes, a sprite appears
in the box while a generating sound rumbles.  Seconds later,
the item of your choice appears inside the box, the light returns
to normal, the sound goes away, and the box opens so you can
grab the item. 

If the item isn't grabbed withing 40 seconds or so, it disappears
(so you can't horde!).  If you happen to be in the box when the button
is pressed, you'll die.  The box resets every minute or so.  All of
these variables can be changed.  The sample map makes ARgrenades appear,
but you can change it to a live snark, or a healthkit, or anything you'd
like.  Great for making people wait in a DM map for a good item.

Technical:
Whew.  The button signals a multimanager (which in turn signals another
multimanger).  Both multimangers open the door, activate the sprite, 
activate the light, activate the sound, activate the trigger_hurt, and
activate the monster_maker.  Change the monster_maker to create whatever
item you want (like a healthkit).  You can also change the time limits on
when the button is reset (on the button itself) and the lenght it takes
to create the item (see the multimanager).
