
-Door Cutting Scene-
    Author: Chris Turner
     Email: Chris.turner@ndirect.co.uk
       ICQ: 29318297
      Date: 7/03/99
 File Name: doorcut.map
File Desc.: Prefab for Half-Life
    Solids: 10
     Faces: 60
   Entites: 20

	This is my first Prefab. It copies the scene in Halflife:Uplink
	demo where the grunts cut thu the door. After the door is cut
	it is blown open by a small explosion.
	
	The door its self looks kind of lame so feel free to change it.
	
	The area which is cut is defined by two sets of path entites.
	if you want to make a large door then you must change there
	possition.
	Also the trains speeds will alter the time it take to cut the 
	door down.

	REMEMBER: If you change the speed/path you will also have to change
	the timing on the multimanager to match.
	
	If you use this in a level please include me in your text file.

