## Entity Notes

### env_fade

> This entity has been modified to respect the master setting. Only players who can trigger the specified master will fade.

### game_text

> The game_text entity can be used to display map information when a player joins a game. It is a standard entity from HL, but here is my settings. The "y" specific is set to .1 to force the text above the menus and the MODT text.

> > "classname" "game_text"
> > "origin" "0 0 0"
> > "x" "-1"
> > "y" ".1"
> > "color" "255 255 255"
> > "color2" "240 110 0"
> > "fadein" "1.5"
> > "fadeout" "0.5"
> > "holdtime" "5"
> > "fxtime" "0.25"
> > "targetname" "game_playerjoin"
> > "message" "Her Mercy's State Prison"
> > "effect" "0"

### tank_*

> Automatic tanks, active tanks without controllers, are fully functional in HLJB. However, they can be a server hog. Please use them sparingly.

### weaponbox

> Weapon boxes are now fully functional.

All other entities commonly used by HLJB are the same as they are defined for a standard multiplayer HL game. To make buttons, or deathmatch spawn points team specific, then set the master specific for the entity to the game_team_master for the team in question. All maps should have two game_team_master entities defined. One for team1 and one for team2.