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Title		:Over The Edge
Release Date	:Sunday, February 27, 2000
Filename		:op4_edge.bsp
Filesize		:op4_edge.zip (KB)
Author		:EdGe_Of_FiRe
Webpage		:http://edgeoffire.cjb.net
Email Address	:skai3oyltj@aol.com
Description	:This is a teamplay map that is located in a mysterious egyptian-like area.  There is a fort with a tall tower for sniping, some ground snipeing posts, a main entrance, a supply room, and a large room containg some macheniry and a big red mysterious button.  When the button is pressed it triggers a loud siren, followed by a giant unknown blast that destroys everything everywhere unless you are secured inside the fort.  The ancient powers of the for protect you and your teamates from the deadly blast.  North of the fort there is an area containing four towers.  There are 3 storys on the tower.  The bottom story is for gathering some pretty good weapons.  The shock roach is good for shooting at the pond when an enemy steps in it.  The 2nd floor of the towers serves for sniping, and the 3rd floor for getting level 5 weapons (satchels, hand grenades).  There are 3 tunnels leading away from the towers area, 2 tunnels on the north.  1 tunnel leads to a room with an mp5 and greandes, and circles through a room with longjump, then a snall hallway with shock roach, and opens out in the big strange tau cannon room.  the other tunnel leads to the tomb where there is a grave.  if you stand on top of the grave and press the button you will go way down underground to the hornet gun.  The 3rd tunnel which is on the east of the towers area leads to the town as well as the healthcharger room.  The town contains many goodies as well as the only RPG that is not hidden.  The helthcharger room has 3 tunnels that lead to the tomb, inside the red house in town, and to the 3rd tunnel from the east of the towers area.  There is a big tunnel in the back on the town that leads to the power generator as well as the tomb.  Phew...  I also forgot to mention there is a crossbow sniper building across from the fort.

STORYLINE: 
After the Green Mesa Research Team's previous exploration of the underground caverns in Arizona, what is left of the team travels to Nort Egypt to begin the studies of a mysterious tomb rumored to contain a mysterious temple where there is a button that triggers a deadly explosion.  Dr. Jack Kroftt is the Green Mesa's research Team's new commander as a result of the death of the previous leader getting hit by a spore in the cave of Minecart Cavern. Dr.  Kroftt is reporting to the scientists back at the Green Mesa Facility,

Dear Captain,
Damn Egypt is hot, I was fried like an omlet today working in the hot sun searching for the mysterious temple that probably does not exist.  One of the researchers on the team has discovered a weird creature that shoots wasps when it attaches to your hand.  This place gives me a bad feeiling.  My duty today is to fix the power generator, which has been having some problems.  The power keeps going while I am taking a shower.  We have built a town outside of the tomb to provide as a living quarters.  We have stocked it with plenty of weapons just in case someone..or something... trys to attack us.  Damn generator!  It stopped again.  Thats the fourth time today!  Now what?  There is a loud alarm sounding.  Who the hell installs a alarm in the middle of egypt?  I'll be right back...

Dr. Kroftt places his unfinished letter on top of the generator and runs into the town.
"We found the temple commander, Dr. Homer Sampsun pressed a giant button and I don't know what it is doing now.", screamed Dr. Knoxx
"Shit, it is true, we are all gonnna die! We must get to the damn temple," yelled Dr. Kroftt in terror.

The two doctors ran for the temple with Dr. Knoxx in the lead showing Dr. Kroftt the way.  

"Shit the doors are almost closed," they screamed at almost the same time.

BANG...
"NO LET US IN... LET US IN DAMMIT...", they scream

BOOOOOOOMMMM.  The blood of Dr. Knoxx and Dr. Kroftt flies everywhere. 
                 
Previous Maps	: 
	-1.) Battlegrounds (op4_bgrounds)[UNRELEASED]
	1.) Ancient Arena (op4_ancient) [4/10 @ LMC]
	2.) Minecart Cavern (op4_cavern) [7/10 @ LMC]
				    
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---Play Information---
Game		:Half-Life Opposing Force
Level Name	:op4_edge
Game Mode	:Opposing Force Teamplay(preffered) or Deathmatch
Players		:6-16
Map Size		:Medium
Objective		: Try to hold the fort with your team, you get 2 points for triggering the explosion with the button in the fort, teams can also try to defend the huge tau cannon room, or everyone can just fight to death in the town.  They key to getting alot of points and hardly and deaths is TEAMWORK!  You can also have sniper wars or battles among the 4 tall towers.  I did not include the spore launcher because it causes MAJOR lag as well as the spores do falling off of the walls.  I did not include tripmines because they are stupid, cheap, and I dont want and automatic teleport/respawn kills on my map.  It takes the fun away from the game.  If your gonna respawn camp at least use satchels because at least you have to press a button to kil them when they respawn.  I did not include the egon because it is an LPB weapon and I want my map firendly to both HPBs (high pinged bastards)  and LPBs  (low pinged bastards).  LPBs can dominate with just about any weapon, they dont need a special weapon.  I did include the hornet gun to make up for the absence of the tripmines, spore launcher, and egon.  Newbies need a gun to use too! 
Known Bugs	:The only bug I know of is a bug in Half-Life, not my map, where if the fort doors crush you when they close they 		immideatly fly open no matter what is programmed in, luckily i got it to only where 1 door does this.


---Construction---
Editor Used		:Worldcraft 2.1
Compile Machine		:Dell, Pentium II, 400mHz, 128MB RAM, Voodoo 3, anything else? 
Base			:my imiganation, although crossfire and gasworks helped me think of the idea on the 4 towers area.  The "unknown explosion" was thought up all on my own.  I got tired of airstrikes.
Construction Time		:3 weeks
Compile Time		: QCSG- 17 sec., QBSP2- 19 sec., VIS- 128 sec., QRAD- 1300 sec.
Weapons/Items:
WEAPONS-
357 Magnum- 1
MP5 Assault Riffle- 2
Crossbow- 2
Displacer- 1
Desert Eagle- 3
Egon Gluon Gun- 0
Tau Cannon Gauss- 2
Barnacle Grapple- 1
Hand Grenade- 2
HornetGun- 1
Kinfe- 3 
 m249 SAW Machine Gun- 2			 
Pipewrench- 2
RPG Rocket Launcher- 2
Satchel Det Packs- 5
Shock Roach- 2
Shotgun- 2
Snarks- 2
Sniperrifle- 1
Spore Launcher- 0
Tripmine- 0

AMMO-
(these include the stash in the fort)
357/Eagle- 7
m249 SAW- 7
Sniper rifle- 4
9mmAR clip- 1
9mmAR box- 5
9mm hand gun clip-2
AR Grenades- 6
shotgun ammo- 5
crossbow arrows- 8
displacer/tau cannon- 9
rpg rockets- 6

ITEMS-
medkit- 5
medcharger- 5
armor battery- 4
armor charger- 3
longjump- 1

EXTRA-
elevator- 1
ladders- 7 
ramps- 1
buttons- 2
intermission cams- 4
respawns- 21
single player respawn (for exploring)- 1
---Notes---
E-mail me with any comments on the level, praise or criticism.
Any feedback is much appreciated.


---Special thanks---
Huge thanks to DOMAIN OF PAIN (http://www.domain-of-pain.com) and DEBRIS-SEATTLE-T3 for putting my previous maps onto their map rotation! and THE LAMBDA MAP COMPLEX (http://www.planethalflife.com/complex), espically FISICH for reviewing both of my previously released maps. Another big hug goes out to WOLF (http://www.planethalflife.com/wolfs) who is the maker of kick ass maps such as Heavy Pole, Steelwork, Castle Rush, Lost Village, Vacant Town, Lost Villiage 2, etc..  GUSTAVO is another person I thank because his architecture is really good on his maps and gives me some ideas. Thanks goes out to some companies too, GEOCITIES (http://www.geocities.com) for hosting my website [for right now], PLANET HALF-LIFE (http://www.planethalflife.com) for providing so much news and great websites, COCA COLA for making Coke which I drink all the time, espically when making maps, as well as PEPPARAGE FARM for making goldfish! (yum).  Making maps could not have been possible without WORLDCRAFT, WAVELENGTH (http://www.planethalflife.com/wavelength), and VALVE espically.  Thanks to all the people who have liked Minecart Cavern and given me good comments. And thank you to anyone else who deserves thanks who I may have forgotten. =)


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Copyright and Permissions


This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name op4_edge.bsp and is supplied in a zip file called 
op4_edge.zip that also contains this text document and 
no other files.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a free copy of the product.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

 2000 EdGe_Of_FiRe

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