================================================================
Title                   : Beach
Date                    : March 2000
Filename                : Beach.bsp and Tropical** skies
Author                  : Spram
Email Address           : mujica@caribe.net
Home Page               : netdial.caribe.net/~mujica/ram/crys/cryspage.htm (not HL related)
			  http://netdial.caribe.net/~mujica/doom.html
============
Install Info
============
Note: create the below folders/directory structures if you don't 
already have them

>Extract Beach.bsp into *halflife/valve/maps/* folder.
>Extract the six *.bmp files and the six *.tga files into
 *halflife/valve/gfx/env/* folder  (taken from thdm_maps.txt)
====================================================================
			  
Other Levels by me  ... : Tree.bsp
			  Borrad.bsp
			  Borrad2.bsp

Additional Credits to   : Valve and Sierra 
                          ID Software
			  Radium -> www.planethalflife.com/radium
			  aLX from Mapfinger for his sky
			   *His webpage is at: http://www.mapfinger.com/members/SpatulaBoy79/

Description             : This is something I wanted to do a long time ago. A beach map that
			  actually looks like a beach.. I mean almost.  The level is just one 
			  big square with stuff in it, my mistake, but that would have been the 
			  only way to do this. Maybe that's why no-one has made a beach map 
			  before (maybe, I havent seen one in Half-Life).
				 The water texture is just one big texture. The rest of the 
			  textures where done normaly, either by recoloring (again!) valve 
			  textures (rocks and wood on the boat), by drawing them myself (water,
			  sand, palm trees and grass) or taking them from pictures (castle walls 
			  and floor textures are photos from a real caribbean Spanish fort.)
			     There are 6 landmarks in the level:
				A. Castle: A castle made to protect the colony from pirates and	
				   other greedy European countries like England and Holland ;).
				   The reason your team will want to defend this is because of
				   the TWO cannons.  It's also a good place to snipe from if you 
				   have a good connection (the r_speeds are higher here than any-
				   where else.) You can find a Shotgun and some ammo in the 
				   castle.
				B. Mini-Fort: A miniature fort near the main castle. If it wasn't
				   for the cannon in the main castle, this would be a good place
			 	   to snipe. The lower floor has a crossbow and health.
				C. Waterfall: A rock behind the waterfall makes a perfect sniping
				   spot, maybe. The plants in the water hide a Rocket Powered
				   Grenade Launcher and some ammo for it. Dont forget that.
				D. Mountain: The Biggest part of the map is the mountain right in
				   the middle.  From up there you can shoot anywhere, but it's a 
				   long way up (and down).  The cave at the ground has a shotgun 
			           and there's a magnum nearby.
				E. Pirate Ship: The team that doesn't control the castle should
				   take breaks here. There is a crossbow inside the boat and an
				   (or just a) RPG in the rock formation in the edge of the map.
				   Shoot at the people in the lighthouse from here.  Check out 
				   the pirate's daughter.
				F. Lighthouse: The Gauss/Tau gun is here (really). This is a
				   pretty tall building, and you can see most of the level
				   from here. Attack the Castle from here if no-one is using the
				   cannons.
				
			  
			  
Inspirations            : A beach?			  
 
================================================================

* Play Information *

Single Player           : yeah, target practice with Barney.
Deathmatch              : 4-8 (8 starting points)
Teamplay                : 3-6 on each team 
Difficulty Settings     : No

                # of weapons   # of "clips" for weapon (more or less)
Shotgun                 : 3     5 ammo boxes
Assault Rifle           : 3     5 bullets and 3 ARgrenades
Grenades                : 2  
Crossbow                : 2     5  
Magnum                  : 2     4
RPG                     : 2     3
Gauss                   : 1     2
Hornetgun               : 0
Satchel                 : 0
TripMine                : 0
Gluon                   : 0
Snarks                  : 0

* Construction *

Base                    : From scratch
Editor(s) used          : Worldcraft 2.0, Photo Studio, Wally.
Known Bugs              : none (I hope)
Build Time              : Dont remember

Compile machine         : PII 333 with 96 megs of SDRAM 
QBSP Time               : not too much, like 9 seconds
QVIS Time               : like 1732 seconds
QRAD Time               : 972 seconds

* Permissions *

If a magazine wants it on its CD - that's fine - INCLUDE this txt file and e-mail me. 
... yeah right.. this in a mag... :P

General BBS use - yep.

* Last but not least *

Send feedback. Please. It makes my day.

The girl in the boat is Ana Sofia Henao