October 1999 
================================================================
Title                  : Kosovo 2000
Filename               : kosovo2k.bsp
Author                 : Tim "Kew" Jervis  
Email Address          : Kerrow@telusplanet.net
Author Info            : Contributing Designer to:

				Heretic II for Raven
				Wheel of Time for Legend
				Rise of the Phoenix (Fantasy Quake)

			 Numerous freelance maps, including:

				Unreal:

				The "Illhaven" Series
				(including The Black Raven Inn - #1 SP 
				 Unreal map at File Planet)
				The Ghost of Alin'Gar
				The Ruins of Nali'Pente
				L'Abbe de Mort

				Quake:

				Illhaven Winter
				Blue Demon Inn
				Qakula
				Icbm
				The Ruins of Athelstan
				Gormen
				Stargate
				The Halls of Gorre

				Doom:

				Goblin Series for Doom
				And many more....

				
			  
                          
Description/Story 	: Kosovo 2000 January 1:  

			  As the map starts, you are the sole surviving member of
			  your Nato Section. As you come around from a mortar blast,
			  you see your Section Leader lying dead at your feet.  What
			  had been a routine Nato peace-keeping patrol in the streets
			  of a border town in Kosovo has turned into disaster.  With all
			  communications knocked out by unexpected Y2K bugs, the tenuous
			  peace between Serbian forces and the KLA has broken down and 
			  each side is in a state of war. Russian Sikorsky helicopters
			  have entered the fighting and your Section has been caught in
			  the crossfire.  Unfortunately, due to the breakdown in all
			  communications, your Section did not receive orders to 
			  withdraw from the battle zone.....
			  You are on your own. The situation is hopeless and your chances
			  of survival are almost nil. The least you can do is to avenge
			  your fallen comrades and get those damned choppers that are
			  responsible for their deaths.  But you cannot afford to miss,
			  there are only 2 rockets with 2 choppers to destroy.....
			  As you make your dangerous way through the streets, your 
			  thoughts will wander for you are all alone. You think of your
			  home and loved ones and you will ask yourself why you ever
			  came to this wartorn country to fight in a war that is none of
			  your making....

			  Good luck Private John Kew!

			  	  
			  Some Design Notes:

			  This is a stark and dramatic map. It really has no features
			  other than as a theatre for war.  The lighting is intense and
			  the textures are employed to create almost a sense of the "black
			  and white" nature of war. The map has no "gizmos"; it does not
			  even have an exit. There really is no way out... (There will be
			  when I finish the next map in this series....).  I tried to
			  make the map look more like a documentary than a piece of glitzy
			  fiction.  Nothing glamorous here - but I think it has an excitement
			  of its own.

			  There is no climax or point to this map. It is designed to be 
			  pointless, and is no more than what it is claimed to be: a shoot-out.
			  


Additional Credits to   : Everyone at id and Valve. As always, great stuff.
			  Ben Morris for creating Worldcraft in the first
			  place and, despite whatever other names may now lay
			  claim to it, remains the Master of Worldcraft.
			  Custom textures by: Christopher "shaithis" Buecheler 
================================================================

* Play Information *
Single Player           : Yes
Cooperative             : No
Deathmatch              : No, I rarely make DM maps. 
Difficulty Settings     : No, it's all or nothing.
New Sounds              : No (next time)
New Graphics            : Yes: Custom textures by Christopher Buecheler
New Music               : No, but the HL score chosen does a good job of
			  suggesting a Serbian (Western)/KLA (Eastern) mix
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
                          
			  
Build time              : Some weekends between other levels (Unreal etc..)
Editor used             : Worldcraft
Known Bugs              : I didn't see any.
 
Installation and play   : Put the .bsp in your maps sub-directory and run Half
			  Life. Run the map from the console.

* Copyright / Permissions *

You MAY distribute this map, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.  And don't even think about modifying
it !! (I don't want this to end up as a template....)

Thanks!


Kew

 