initial map - e:\games\worldcraft\maps\dradel.map 
final bsp - e:\games\hl\valve\maps\dradel.bsp 
full compile 
 
qcsg.exe v2.5 (Oct 21 1998)
---- qcsg ----
entering e:\games\worldcraft\maps\dradel.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (7)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (8)
Using WAD File: \games\hl\valve\halflife.wad
added 21 additional animating textures.
   18 seconds elapsed
 
qbsp2.exe v2.2 (Jul 28 1998)
---- qbsp2 ----
writing e:\games\worldcraft\maps\dradel.prt
   21 seconds elapsed
 
vis.exe v1.3 (Jul 28 1998)
---- vis ----
1 thread(s)
 987 portalleafs
3198 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (33)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (2826)
average leafs visible: 202
visdatasize:51394  compressed from 122388
2861.0 seconds elapsed
 
qrad.exe v 1.5 (Nov  2 1998)
----- Radiosity ----
1 threads
[Reading texlights from 'E:\GAMES\WORLDCRAFT\lights.rad']
[48 texlights parsed from 'E:\GAMES\WORLDCRAFT\lights.rad']

4084 faces
209229 square feet [30129076.00 square inches]
15617 patches after subdivision
22 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (701)
visibility matrix:  14.6 megs
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (117)
MakeScales:          0...1...2...3...4...5...6...7...8...9... (80)
transfer lists:  43.2 megs
SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (43)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (2)
	Bounce #1 added RGB(13118, 49057, 32826)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (1)
	Bounce #2 added RGB(6117, 22155, 14841)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (2)
	Bounce #3 added RGB(2812, 10525, 7075)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (1)
	Bounce #4 added RGB(1318, 4826, 3247)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (1)
	Bounce #5 added RGB(622, 2306, 1554)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (2)
	Bounce #6 added RGB(291, 1059, 715)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (1)
	Bounce #7 added RGB(139, 508, 343)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (2)
	Bounce #8 added RGB(65, 234, 158)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (68)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             13/400          832/25600    ( 3.3%)
planes           7440/32767     148800/655340   (22.7%)
vertexes         5789/65535      69468/786420   ( 8.8%)
nodes            2054/32767      49296/786408   ( 6.3%)
texinfos          299/8192       11960/327680   ( 3.6%)
faces            4084/65535      81680/1310700  ( 6.2%)
clipnodes        6637/32767      53096/262136   (20.3%)
leaves           1152/8192       32256/229376   (14.1%)
marksurfaces     5181/65535      10362/131070   ( 7.9%)
surfedges       19186/512000     76744/2048000  ( 3.7%)
edges           10851/256000     43404/1024000  ( 4.2%)
texdata          [variable]       3084/2097152  ( 0.1%)
lightdata        [variable]     620301/2097152  (29.6%)
visdata          [variable]      51394/2097152  ( 2.5%)
entdata          [variable]       5799/131072   ( 4.4%)
=== Total BSP file data space used: 1258476 bytes ===
 1023 seconds elapsed
