** INTRODUCTION **

Title			: Jaw Operation.
Date			: 2nd February 2000.
Filename		: Gustavo12_JawOp.bsp
Filesize		: 1.1mb, or thereabouts.
Author			: Keved, my Half-Life alias is Gustavo.
Email Address		: keved@keved.force9.co.uk, or keved@hotmail.com as a last resort.
ICQ			: 10393836 (auth required).
Home Page		: http://www.keved.force9.co.uk

ABOUT THE MAP/ME:
Jaw Operation is my 12th FPS map (and 1st for Opposing Force Deathmatch).

Previous maps...
01. Penitentiary (Half-Life deathmatch, released 5-March-1999).
02. Maximillian (Half-Life teamplay primarily/also deathmatch, released 15-May-1999).
03. Maximal (Team Fortress Classic territorial domination, released 8-July-1999).
04. Mad Bucking Fastards (Half-Life deathmatch, released 27-July-1999).
05. Talos (Half-Life deathmatch, released 3-August-1999).
06. C4 (Action Half-Life, released 16-September-1999).
07. TNT (Half-Life deathmatch, released 23-October-1999).
08. Orbital (Team Fortress Classic CTF, released 31-December-1999).
09. Jaw Breaker (Half-Life deathmatch, released 20-January-2000).
10. Corps68 (Team Fortress Classic CTF, released 26-January-2000).
11. The Bone Collector (Half-Life deathmatch, released 2-February-2000).

Who am I? I'm 24 yrs old, English, & currently work for an Architectural Practice in NW England.

CREDITS TO:
1) Valve/Sierra/id.
2) The Zoner compiling tools version 1.41. Jaw Operation was compiled with these superb modified compiling tools, via a batch file. sean@dimensionalrift.com. Keep up the good work, Sean.
3) Records, for salvation from radio/tv hell.



** PLAY INFORMATION **

SINGLE PLAYER:
Just to familiarise yourself.

MULTIPLAYER:
4-8 players. 6 seemed the ideal amount. 16 respawn points are included.

DESCRIPTION:
Small map based *loosely* on a sewage facility theme. I opted for gameplay over realism in the end.

PLAYING:
One press of either of the buttons yields obvious results - bridges are briefly extended to the RPG platform. The Gluon is located inside a poisonous sewage pipe. The poison lingers for around 5 seconds, so don't try grabbing it when on low health. Not much to chunder on about here as Jaw Operation is a small map with not much explanation needed.

Hope you like Jaw Operation. I'd appreciate feedback too...to my email address at the top of this text file. It's a major commitment putting in the time to design these damn maps, so I fully welcome any & all constructive encouragement / ideas / criticisms / praises. Job offers welcome too!!



** INSTRUCTIONS **

Extract the file manually into the following.

Gustavo12_JawOp.bsp into ...\\gearbox\maps

And of course keep this text file. 8)



** CONSTRUCTION **

Base                    : Based on Gustavo9_JawB.bsp (one of my previous maps).
Editor(s) used          : Worldcraft v2.1
Custom textures		: No.
Custom sounds		: No.
Known Bugs              : Just that I've stretched some textures, so decals may be out-of-shape/size.
Build Time              : A few hours to convert from Half-Life DM to Opposing Force DM, and playtest.
Compile Time		: Around 5 minutes on my PII 300mhz w/224mb. (Full vis, extra rad).

MAP INFO:
Rmf size		: 1700kb
Solids			: 741
Faces			: 4523
Point Entities		: 170
Solid Entities		: 119
Successive revisions	: 14



** PERMISSIONS **

You MAY NOT sell this map for money without my permission.

If a magazine wants it on its CD - that's fine - *BUT* you *MUST* send me a copy of the mag and credit myself with it's construction, AND INCLUDE THIS TEXT FILE. Feel free to swap it amongst your net friends & encourage them to send suggestions to me. You MAY NOT alter or add to this level without my permission.

Email me if you'd like to have a look at the (1.7mb) rmf file for Jaw Operation. Zips down to ~85kb.

You have yerself a nice day, y'hear?

Oh btw, if you see me on a server, I *CANNOT* speak Spanish/Portuguese/Smack talk/whatever...just so I ain't assumed to be a Colombian drug baron like I have been a few times before (or corderoy wearing Uruguayian goat shepherd, that happened once). 8)

--
Gustavo.