Weapons Patch
=============
We thought that some the weapons in Half-life were somewhat lacking so we decided to change them. Every weapon now has a secondary fire mode. We also included our Bloody Bodies patch. The Bloody Bodies patch can be found on our web page.

NB. There are some additional features:

	A new lighting style (13) that does a fast smooth strobe.
	Infinite health-charging if "deathmatch delay" set to 9999.
	Option to remove pistol from starting pack.	

NB: When starting a server, the map selection screen is empty.  Just hit "ok" and change maps from the console.  For example:

	map datacore

Player models must also be changed from the console.  The variables are "model", "topcolor" and "bottomcolor".  For example:

	model scientist
	topcolor 0 
	bottomcolor 255

The Altered Weapons
===============
Crowbar
-------
Primary Fire: same
Secondary Fire: allows you to power up the swing into a mega-hit that will most likely kill a person in one hit

Magnum
------
Primary Fire: same
Secondary Fire: faster rate of fire but less accurate

Hornet
-------

Primary Fire: hornets now home-in very effectively, but do less damage.  The gun has more ammo, and there is a delay before it recharges to discourage hornet-spamming.
Secondary Fire: spits out globs of honey that stick to the floor.  Honey will stop your opponent. Dissolves in water

Gluon Gun
---------
Primary Fire: same
Secondary Fire: turns the gun into a large bomb that charges up and then explodes. Damage is proportional to the amount of ammo that you had for the gun

Grenades
--------
Primary Fire: slightly increased damage when it hits something (like a player) otherwise same
Secondary Fire: grenades stick to walls. Grenades do not stick to people but will hurt if bounced off them at a great enough speed

Snarks
------
Primary Fire: snarks fire faster than before
Secondary Fire: uses up 5 snarks and makes a blue snark that has the same health as a normal red snark but does a lot more damage when it bites

Satchels
--------
Primary Fire: same
Secondary Fire: same
Satchels will explode when you die rather than just disappearing.

Tripmines
---------
Primary Fire: same
Secondary Fire: Red laser tripmines. The red laser does not cause the mine to explode when touched but instead burns the person/object it hits. Will explode after 5 minutes or if the object its attached to disappears (eg crate destroyed)

NB. The remaining weapons are unchanged.

Spine Design
============
Spine Design can be found on Telefragged at:
http://www.telefragged.com/spine/

Thanks
======
Thanks go to Michael Hopley for much help with ideas and testing (he also did the menu graphics and logo) and our good wishes go to his mum, whom we hope will get well soon. Check out his map that was specially designed to work with the weapon patch at http://www.bielby.org/gollum/

Disclaimer
==========
This product should in no way harm your computer but if it does it's not our fault. (Sorry
but we can't afford the legal fees!)

Copyright
=========
Half-Life textures, images and other graphics copyright 1999 Valve, L.L.C. Half-Life is a registered trademark of Valve, L.L.C. All rights reserved. All original content is copyright (C) 1999 Spine Design and may not be used in whole or part without express written consent. 