v1.3b
- This time it's real...  SV_overflow crash to windows bug is fixed, however there is still a map downloading sv_overflow problem and this is probably an engine problem as I also experience this on the unmodified game

v1.3a
- Homing rockets, RPG alternate fire now switches the laser on and off, and the alternate fire uses homing rockets, read the readme for instructions
- removed the custom.cfg file (you can still use it for exec'ing)
- moved the customizable options to the "Advanced Options" dialogs in the hope of eliminating the overflow bug...  cross your fingers

v1.2
- by request, the explosive crossbow bolts are back as a fire mode for the crossbow, use switch1 to toggle it's use
- the grappling hook now tries to avoid attaching to the sky, however, it doesn't succeed all the time, might be fixed in the future when I figure out how
- cluster grenades are here...  use the handgrenade's alternate fire button...  can be enabeld or disabled through a cvar, take a look at the .cfg files

v1.1b bug-fix and re-coding
- re-coded mp5 fire mode changing, ALL weapons now have 10 switches but only the mp5 has a switch that actually does something
- fixed mp5 bug which discharges 2 bullets after firing the grenade launcher in semi-auto mode
- fixed mp5 bug which discharges bullets if picked up from a pack on certain conditions
- fixed ammo_357box_give bug which always gave you 0 even if it was set to a non-zero value
- added new key bindings for the 10 switches and 10 weapon groups (only 5 of which are actually used) for future purposes

v1.1
- MP5 fire mode changing (single-fire, semi-auto, full-auto) and silenced fire for single and semi-auto modes.
- gravity now has an effect on the hook when flying

v1.0 - first release (features listed are those that I changed from the original half-Life 1009 source)
- Highly customizable game settings via custom.cfg file
- New primary fire mode for the glock.  It's now silenced (still audible at close range) but it is a bit slower.
- New alternate fire mode for the tripmine.  The only difference the alternate fire mode has is the laser color.  The primary and alternate laser color is configurable in the custom.cfg file.
- New unzoomed fire mode for the crossbow.  The unzoomed fire mode now behaves the same as the zoomed fire mode.  No more weak, exploding bolts.
- You can now pick up satchel charges while you have some of them deployed.
- Grappling Hook! (bind a key to +hook)
- Cloaking Device! (bind a key to +cloak or cloaktoggle)
