December 1999 
================================================================
Title                  : Kosovo II - The Second Day
Filename               : kosovo_2.bsp
Author                 : Tim "Kew" Jervis  
Email Address          : Kerrow@telusplanet.net
Author Info            : Contributing Designer to:

				Heretic II for Raven
				Wheel of Time for Legend
				Rise of the Phoenix (Fantasy Quake)

			 Numerous freelance maps, including:

				Unreal:

				The "Illhaven" Series
				(Winner of the PC Gamer award for
				 best SP Unreal maps - Online Arena)
				The Ghost of Alin'Gar
				The Ruins of Nali'Pente
				L'Abbe de Mort

				Wheel of Time: 

				Illhaven - In Search of Kew

				Half-Life:

				Kosovo2K

				Quake:

				Illhaven Winter
				Blue Demon Inn
				Qakula
				Icbm
				The Ruins of Athelstan
				Gormen
				Stargate
				The Halls of Gorre

				Doom:

				Goblin Series for Doom
				And many more....

				
			  
                          
Description/Story 	: Kosovo  January 2, AD 2000:  

			  The Second Day.......

			  Having survived the first day since the breakdown of all communications,
			  and having hidden all night amid some rubble in the wartorn town, you
			  awake to the cold steel light of day.  All seems quiet, but you sense 
			  the imminent presence of danger.  As you hid, in the night, you overheard
			  passing soldiers laughing about the approaching forces of Nato and how 
			  such forces would meet a miserable fate as they approached the Town. For
			  they explained how the Bell Tower controlled all approaches and that they
			  still had one Sikorski chopper left. The combination of the Bell Tower
			  and the chopper would make mincemeat of an unsuspecting enemy....
			  Since you have no means of communication and, thus, no means of alerting
			  your forces, you know that you have but one choice. Take out the Bell
			  Tower and the chopper as well.....  But first, you must find a weapon.
			  The enemy is all around you and you must move on through the town. The 
			  chill of the Balkan winter pervades your very being. God help you, soldier.
			  	  
			  Some Design Notes:

			  Like Kosovo2K, this is also a stark and dramatic map. It really has no
			  features other than as a theatre for war.  The lighting is intense and
			  the textures are employed to create almost a sense of the "black
			  and white" nature of war. The map has no "gizmos"; it does not
			  even have an exit. There really is no way out... (There will be an exit
			  when I finish this series....). You can see where the exit will go.
			  I tried to make the map look more like a documentary than a piece of
			  glitzy fiction.  Nothing glamorous here - but I think it has an
			  excitement of its own.

			  There is no climax or point to this map. It is designed to be 
			  pointless, and is no more than what it is claimed to be: a shoot-out,
			  in a valiant endeavour to save your approaching comrades.
			  


Additional Credits to   : Everyone at id and Valve. As always, great stuff.
			  Ben Morris for creating Worldcraft in the first
			  place and, despite whatever other names may now lay
			  claim to it, remains the Master of Worldcraft.
			  Custom textures by: Christopher "shaithis" Buecheler 
================================================================

* Play Information *
Single Player           : Yes
Cooperative             : No
Deathmatch              : No, I rarely make DM maps. 
Difficulty Settings     : No, it's all or nothing.
New Sounds              : No (next time)
New Graphics            : Yes: Custom textures by Christopher Buecheler
New Music               : No, just an appropriate HL score
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
                          
			  
Build time              : Some weekends between other levels (Unreal etc..)
Editor used             : Worldcraft
Known Bugs              : I didn't see any.
 
Installation and play   : Put the .bsp in your maps sub-directory and run Half
			  Life. Run the map from the console (and try not to cheat!!)

* Copyright / Permissions *

You MAY distribute this map, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.  And don't even think about modifying
it !! (I don't want this to end up as a template....)

Thanks!


Kew

 