================================================================
 PLAY INFORMATION
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Title			: Dark Ruins
Date			: 11th January 2000
Filename		: dark_ruins.bsp
Game			: Half-Life	
Type/Mod		: Deathmatch 2-6 players recommended (10 starts)
Author			: [FGC]_Lock
Other Levels by Author	: None as yet
Email Address		: fgc_lock@hotmail.com
Webpages		: http://fgc.whacky.net 
			: www.futuregamer.com
			: and check out the 
			: Half-Life Editing Resource Center at -
			: http://halflife.gamesdesign.net 
			: and Half Life Department of Engineering at -
			: http://doe.lowlife.com/halflife/
Author's MapFinger Page	: http://www.mapfinger.com/members/FGC-Lock/
Map's MapFinger Page	: http://www.mapfinger.com/maps/Dark%20Ruins/
Additional Credits To	: Macca, Hiltono, Jaffa, Gecko, Kev, Welchy
			: and everyone else at FGC who helped 
			: during testing.

================================================================
 DESCRIPTION
================================================================

The level is set in and around a moonlit, partially demolished
two storey building.

Some of the main features include :

A single RPG  that can only be reached by climbing up the ruins 
of the central building, or by using a gauss jump.

A health charger and some trip mines hidden behind a climbable fence
in one corner of the map.

A crossbow on the highest wall of the central building, and another one
inside the crate.

Three high up sniper roosts, one above the RPG on a fire escape
style gantry (which can be shot through) another at the top of
one of the outer walls by the crate, that can only be reached with
a guass jump. And one at the top of the outer wall opposite the RPG, that 
can be reached via a duct (three of the duct walls are climbable) 
that goes from the street.

There is also a hidden Gluon Gun that can't be reached.  This is 
deliberate!! The first person to e-mail me with its location will win...
a mention in the textfile for my next map and the opportunity to plug a
website of their choosing! :-)

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 CONSTRUCTION
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Base			: Scratch
Editor(s) Used		: Worldcraft 2.0
Build Time		: off and on Sept 99 to Jan 2000
Compile Machine		: K6-2 400, 64Mb ram
Compile Time		: HLRAD  648 Sec, HLVIS 1526 Sec

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 ADDITIONAL INFORMATION
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There are a few places on the map, such as the sniper spots on top
of the outer walls where the r_speeds approach 900, but on average they
are probably around the 600 to 700 region, which isn't bad considering
that basically the whole level's visible all the time.  Building this
map has taught me a lot about what can and can't be done in regards to
keeping a map running at acceptable speeds, and so  you can expect the
r_speeds on my second map to be a damn sight lower!! maybe :-)

There are a couple of little glitches in the map, firstly when played
in DirectX (and maybe OpenGL, i haven't checked) the decals in the vent
can be seen thru the walls from some angles, its nothing major but its 
there. Also there is a clip for the 9mm handgun instead of for the MP5, 
but i didn't feel like doing another complete re-compile for the sake 
of a few bullets (especially considering that this was being done 
at 5:30am!!!)

Also feedback (good or bad) would be very much appreciated.

Hope you like it. Have fun!
================================================================
 COPYRIGHT / PERMISSIONS
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

________________________________________________________________
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