BORRAD MOUNTAIN BSP
================================================================

Title                   : Borrad Mountains Revisited
Date                    : March 2000
Filename                : Borrad2.bsp
Author                  : Spram
Email Address           : mujica@caribe.net
Home Page               : It's a Crystalis page.
Other Maps              : My Tree (tree.bsp) and the original Borrad.
			  I also made the really surreal Final Fantasy Doom wad: 
			  http://netdial.caribe.net/~mujica/doom.html
			  I made a VERGE game (find it at verge-rpg.com when the guys there deci-
			  de to freaking update) and another side-scroller (on KnP) which You 
			  cant find on the net right now.

Description             : It's the original Borrad mountains, but 18 years later. The walls are 
			  covered with moss and someone opened up some new areas. And it's not
			  fall anymore.  Someone made a sign that says "dead end", but ignore it,
			  it's old.
			  
Additional Credits to   : Half-Life Compilation Controller v1.31 by -theAntiELVIS-
			  id Software
			  Lambda Map Complex (better than Radium?)
                          Valve
			  Sierra
                          Gabe Newell is the coolest guy in American gaming. He even likes 
			   Shigeru Miyamoto! 
			  Square's Crono Trigger for inspiration
			  Evilchild, Radium and other people at the HL-map making community.
			  The people who made Wally, I cant make out their names from the 
			   "about" screen, sorry!
			  
		  
================================================================

* Play Information *

Single Player           : Only to look around.
Deathmatch              : Yes! 6-10 players if playing normaly and 3-5 players on each team if 
			   Playing Team-HL.
Difficulty Settings     : No

Tips                    : Hide behind the waterfall and shoot people with the magnum.
			
================================================================
	This level is divided into 6, 7 or 8 mains areas: The dual waterfall area, The waterfall
	ledges room (Rocket Launcher), The tall waterless cavity, The small stream area (Find the 
	Gluon here under a ramp), (*New Areas*): The skylight cave, The long waterfall passage and
	it's lower area and cave(Find the Tau here).

Borrad Q&A:
Q: Why borrad?
A: Borrad is "erase" in Spanish, I wanted to erase the map and the names eraseme.bsp killme.bsp 
   and borrame.bsp were already taken. But Borrad sounds like the name of a mountian, right???
Q: What did you use to make your textures?
A: I dont remember, use anything. If you/we suck, it doesn't matter if you use Photoshop Pro or 
   Painter or whatever. I used Wally to make the bsp and the rock texture is valve's.
Q: Can I use your textures?
A: I dont know. Really, when I see a cool map with cool textures I try to recreate them. But if
   you can't make textures, then check out the Texture Studio. 
				http://www.planethalflife.com/studio/

Borrad Info:
Changes: I made a new (big) area. The r_speeds in a certain part of that new area can reach up  
	 to almost 600 (dont really get to 600), too bad. But 600 isn't bad.  Sorry. Get a 3D accelerator.
	 I took all the constructive Criticism the Lambda Map Complex gave me (thank you Locknut,
	 your review was great) and tried to better the level. First of all I erased most of the 
	 Gauss-Clips, then I added some new areas and put the Tau there (It was too close to the 
	 Gluon), then I changed the position of the RPG to a place that was easier to die in. 
	 Then I changed some of the textures. Lets see if I get that 6 or 7 (YEAH).
	 Blah. Blah. Blah. Blah. 
	 The level has music (track No.2) If you dont like it, then dont put the CD. 
	 I also added some crickets.
	 I have so much to say about this map, but I dont know what to say... I like it very 
	 much, even if it doesnt look as cool as some of the better CS maps (dust and riverside 
	 look so freaking cool). I wish i could do somehting like that. 
	 
Stuff: I like to make non-urban or non-man-made locales, I think I'll do an ice area next. 
	(iceberg?)
	Have you seen the last level in Sonic Adventure? Wouldn't it be cool to make a level like
	that? With lots of conveyors and ramps that made you go really fast. 
	If you have an idea for a "nature" map, give it to me. (I want to do a beach, but it 
	always ends up sucking).

================================================================

* Installation *

  Place Borrad2.bsp on your Half-Life/valve/maps directory.
================================================================

* Construction *

Base                    : None, but the white rocks are recolored valve textures with "moss".
Editor(s) used          : Worldcraft 2.0 and Wally. Compiled with Hlcc (see Additional Credits)

Known Bugs              : None that I know of.

Build Time              : I dont know.
Compile machine         : PII330 96RAM with fingerprints on the monitor
QBSP Time               : Some seconds.
QVIS Time               : A few secons.
QRAD Time (extra)       : 100-something seconds.

================================================================

Please email me if you like this level at mujica@caribe.net

DISCLAIMER:
If this maps ruins your life/computer, then it's not my fault because I've never made an error in
mai liffe.
You want to put this in a CD or magazine? Dont ask, just do it and let me know (if you can). 
Want to turn this level into a TF or CS (or anything else) map? Then tell me, I'll say yes, but 
I want to know.

