BORRAD MOUNTAIN BSP
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Title                   : Borrad mountains
Date                    : February 2000
Filename                : Borrad.bsp
Author                  : Spram
Email Address           : mujica@caribe.net
Home Page               : It's a Crystalis page.
Other Maps              : My Tree (tree.bsp) and many others that suck or went down with my old 
			  Hard Drive.  I had a really cool beach level. I will remake it if this
			  gets a good review (at least a mediocre score). It was really cool with 
			  a castle and all.

Description             : It's a mountain level based on the Truce Canyon Area in Crono Trigger.
			  
Additional Credits to   : Half-Life Compilation Controller v1.31 by -theAntiELVIS-
			  id Software
                          Valve
			  Sierra
                          Gabe Newell is the coolest guy in American gamming. He even likes 
			  Shigeru Miyamoto! 
			  Square's Crono Trigger for inspiration
			  Evilchild, Radium and other people at the HL-map making community.
			  The people who made Wally, I cant make out their names from the 
			  "about" screen, sorry!
			  
		  
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* Play Information *

Single Player           : Only to look around.
Deathmatch              : Yes! 2-4 players if playing normaly and 2-3 players on each team if Playing Team-HL.
Difficulty Settings     : No

Tips                    : Hide behind the waterfall and shoot people with the magnum! Weee!
			
================================================================
-Spram loves Mario.
 Yes, I still like Mario games. 
	This level is divided into 4 mains areas: The dual-waterfall area (4 exits), 
	the Waterfall area (3 exits), the dry tall area (4 exits) and the small river area (3 exits). 
	There are 7 caves connecting the areas.
Borrad Nbaq:
Q: Why borrad?
A: Borrad is "erase" in spanish, I wanted to erase the map and the names eraseme.bsp killme.bsp 
   and borrame.bsp were already taken. But Borrad sounds like the name of a mountian, right???
Q: Why is it so dark?
A: Some people dont like dark levels. Some people do. I dont think the level is too dark, some 
   parts are, but you can always see where to go, so you dont really get lost. The only problem
   with that is that some items are difficult to see sometimes, well, sorry.  Most items can be 
   seen, live with those.
Q: Where are the weapons?
A: Shotguns, Magnums and Army Rifles are easy to find. The RPG is in a cave with a hole in the 
   ceiling, the Gauss is easy to find: on the upper platform in the dual waterfalls area and the 
   Gluon is under a ramp in the river area.
Q: What did you use to make your textures?
A: I dont remember, use anything. If you/we suck, it doesnt matter if you use Photoshop Pro or 
   Painter or whatever. I used Wally to make the bsp and the rock texture is valve's. 

================================================================

* Installation *

  Place Borrad.bsp on your Half-Life/valve/maps directory.
================================================================

* Construction *

Base                    : None, but the white rocks are recolored valve textures. Is that legal?
Editor(s) used          : Worldcraft 2.0

Known Bugs              : None that I know of.

Build Time              : I dont know.
Compile machine         : PII330 96RAM with fingerprints on the monitor
QBSP Time               : Some seconds.
QVIS Time               : A few secons.
QRAD Time (extra)       : 80-something seconds.

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Please email me if you like this level at mujica@caribe.net

DISCLAIMER:
If this maps ruins your life/computer, then it's not my fault because I've never made an error in
mai liffe.
You want to put this in a CD or magazine? Do it. Hahahahahaha. 
I'm the blur master.. Yeah.. I remember when I used to turn up the "blur" on my old
TV so my NES games looked like Genesis games.. (doesn't make sense? It does.)
