N.B. Use the Edit/Word Wrap function please.


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CENTURY - Yesterday - VERSION 1.5

Level Designer			-	Paul Shuttle
E-Mail				-	paulshuttle@hotmail.com
					

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Single Player			- 	No
Deathmatch			-	Yes
Cooperative			-	No
Team Fortress Classic		-	No
					

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Editor Used			-	Worldcraft 2.0
Machine Used			-	Pentium 2 400MHz, 160mb Ram, Voodoo 3 3000
Build Time			-	This version took an evening
Completion Date			-	5th January 2000, Night time
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RANDOM INFOMATION

On the Hi-fi was...		-	Foo Fighters - There is nothing left to lose
					And the radio - 210 FM
Quote of the Level...		-	"Right - The FINAL compile..." ( it wasn't )
Main Problem encountered	-	Fixing all the bugs from the previous version!
					( see bottom of text for full listing of changes )
And now...			-	The X-Files 

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Recommended Player Load		-	2
Installation			-	Put the ps_century.bsp into your Half-Life/Valve
					/maps folder. You can put the .txt file anywhere
					you choose ( or delete it, if you find it all
					boring ). Fire up Half-Life, go to Muliplayer,
					LAN Game ( or whatever you choose ), Create Game,
					then choose ps_century.bsp from the list.

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Known bugs			-	The sky doesn't absorb bullets ( can be fatal with
					an rpg ). 

					Rocket Jumpers and the like might be able to go
					through the sky. Maybe - I haven't tried.

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AUTHOR'S NOTES

Welcome to Century - Yesterday. This is an update to my previous .bsp 'Century'. I updated my old map, before releasing this pack, as I felt that many things could've been changed and improved. And so here's the result - Version 1.5.

Just in case you are wondering - No, you don't need the original 'Century' to play. 

My copy of Half-Life is patched upto Version 1.0.1.5 ( Opposing Force patch ), and was made with that patch installed. Therefor I cannot guarrantee it will work on older versions. See the Valve website for the patch if you need it.

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Yeah, yeah... boring, boring - But it is important. Probably. Maybe. Definitely.

COPYWRITE INFOMATION

This map may be distributed via the Internet, if the zip file ONLY contains these
two files - ps_century.txt and ps_century.bsp - And no others. Neither of these two
files may be modified in anyway by any third party ( Any Individual, company or 
any others )

I reserve the right to change this map at anytime, with or without notifying those
who use it.

This map cannot be used as a base to build new levels, nor can any part of the map
be contained in another map.

Should a company or a magazine wish to include the level on a CD, Floppy, DVD or any
other medium, they must seek my written permission, via e-mail.

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FINAL POINT

Just because we're not right, it doesn't mean that we're wrong.

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FIXES

Below are the fixes and changes to this version of Century:

- Some Clipping Problems have been ironed out
- Changes of some textures - The floor underneath the main arena; One of the end sections
- Realligned some textures
- Made minor structual changes - Holes etc.
- Added decoration to the two side corridors ( The crosses )
- Major Lighting changes - Got rid of all sky brushes, except the main arena one, as they 
  were causing lighting problems.
- Weapon placement tweaked
- Fixed long standing info_player_deathmatch problem
- The structures near the sky in the main arena have been properly alligned
- Fixed problem of people going 'through' the sky in the side corridors
- Made one or two very minor gameplay fixes

Just because I have made all these changes, it DOESN'T mean that this might as well be a different map - It is very much still Century 1 - Just a much more polished version, and this is now ( more or less ) the map I originally intended it to be.

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