A STORY ABOUT WORMS AND MEN ...

hi folks,
this is my first (working) model!
i 've never seen a model of this kind in the web
so i decided to release this sweet little earthworm into the wild.

this non humanoid model is meant to be a call to all modelling people
to make more creative things than superman or batman and so on.

i used milkshape for modelling and the standart gordon skeleton for biped.
thats the reason why my worm has some kind of arms. the standart *.qc files for bounding boxes need
mesh assigned to left and right hand.

i 'm planning to make other not human looking models. let's see

install:
worm.mdl and worm.bmp must be copied to [halflife dir]\valve\models\player\worm\
(create directory \worm if not existing)


tech facts:

model name : worm
author: didgeTHEsky
release date: december 25th, 1999
---------------------
bones         4044 bytes (25)
sequences   202776 bytes (1751 frames) [1:58]
vertices     11064 bytes (399 vertices, 452 normals)
3Dmesh        8664 bytes (805 tris, 121 strips)
models       19916 bytes
---------------------
textures:
wormtex.bmp 256x256  66304 bytes
dm_base.bmp 128x128  17152 bytes


>>special thanx to coldfusion for the great tutorial about making models with milkshape<<

... THATS ALL 

didgeTHEsky

contact me at <<didgethesky@gmx.net>> if you wonna tell me anything
about the worm or your life.
