25/04/99
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			 Battle Camp
                    ----------------------
             The *unoficial* sequel to Boot Camp
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Gentlemen....  Welcome to flavour country!

( no, I don't know what it means either:) )
=====================
DESIGN CONSIDERATIONS
=====================

- Since I started playing Deathmatch Half-Life, my
  preference for certain maps has shifted.  While
  I still enjoy a lot of them, there are some which
  were once old favourites, but now hardly ever see
  my monitor screen.  Throughout this though, one
  map has consistently provided entertainment, no
  matter how ofter it is played.  I don't think I
  have to tell you, that map is Boot Camp.

  With this in mind, I decided to create a Boot
  Camp type level, with a few differences.  Battle
  Camp is the result.  The main differences between
  the two are as follows:

* Battle Camp, while still large, is a smaller map
  than Boot Camp.  Because Boot Camp is an oficial
  map, everyone has it, so there is a constant supply
  of people available to play it.  This is not the
  case with user maps.  Even the most popular ones
  only reach a relatively small portion of the online 
  Half-Life community.  This means the average number
  of players in a game running a user map is smaller.
  
  Battle Camp was therefore designed to accomodate this.

* I always felt that the buildings in Boot Camp were a
  little too spacious.  The style of play does not really
  change from outdoors to indoors.  For example you can
  fire off a couple of AR grenades in your opponents
  general direction with little or no danger of hurting
  yourself.  This is fine for outdoors play, but being
  able to do this indoors sometimes made it a bit too 
  easy.

  Therefore the average room size in Battle Camp has been
  made smaller than in Boot Camp.  You can still fire off
  grenades indoors of course, but now you will have to pay
  a little more attention to your surroundings if you don't
  want to end up killing yourself.

- All weapons are included in this level, with the exception
  of the Hornet gun.  The Egon is in a pretty easy to reach
  place, but as with Boot Camp, it does not dominate the 
  level.
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================
File Information
================

Title:            Battle Camp
BSP File:         battle_camp.bsp
Author:           The Cheese
Email Address:    the_cheese@planethalflife.com
Web Site:         http://www.planethalflife.com/cheese
Level Size:       Large
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================
PLAY INFORMATION
================

Single Player:    No
Deathmatch:       Yes
TeamPlay:         Why not
New Textures:     No
New Sounds:       No
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============
CONSTRUCTION
============
Base:             Although it shares some similarities with Boot Camp,
                  it is a new level designed from scratch
Editor Used:      Worldcraft 2.0
Machine Used:     PII300
Build Time:       Around 4 weeks
Compile Time:     7 hours
Known Bugs:       None known

This map has been tested in Software, Direct 3D, and OpenGL
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======================
ADDITIONAL INFORMATION
======================

Thanks to Ben Morris for Worldcraft, and Valve for the
obvious.

Massive thanks go out to all the playtesters who 
participated in the online playtests.  They are:

Gustavo
Teppic8
-OD-nocool
[ATO]Necro
[ATO]Groo
[SnD]Nose_Hair
[SnD]Tezza
[SnD]Kickzass
[SnD]Anal_hair
[SnD]Fuzzuk

You guys Kick Ass!!!

Gigantic thanks go out to the staff at Games World for
letting me use their server for the playtesting.
For those who don't know, Games World is the games
players equivalent of a free isp.  You get all the usual
free stuff, plus a -DIRECT CONNECTION TO THEIR GAME
SERVERS!!!!-  Direct connection=Low ping.

If you are in the UK, I highly recommend you go check
them out.  Their web site, with all the details you
need, is at:

http://www.games-world.net

If you play this map(and even enjoy it)I would certainly
appreciate an email.  But you're not going to send one
are you? :)

=========
LEGAL BIT
=========
Copyright / Permissions

Copyright (c) 1999 Mark Hewitt All rights reserved.
This level (Battle Camp) may be electronically distributed 
only at no charge to the recipient, and may not be 
modified in any way.  This text file(Battle_camp.txt) must 
be included with the level. This level may not be 
included in any commercial compilations without the 
express permission of the author.