10-30-99
================================================================
Title                   : Sikorsky UH-60 Blackhawk (version 2.0)
File(s)                 : seastallion.rmf, seastallion.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Helicopter Prefab
================================================================

* Description *

A Sikorsky CH-53 Sea Stallion heavy transport helicopter mainly used by the U.S. Marine Corps.  Large internal cargo bay big enough for a couple of respawn points for other various cargo.  Rotating 6 blade main rotor and 4 blade tail rotor and split two piece rear door access door operated via a "useable" (use the use key instead of walking into it) button inside the cabin and will stay open until you push the button again.  Non-detailed cockpit as I have been doing lately to reduce face count.  Texturing a little differnt this time to break the norm so retexture if you don't like.  There are also two lights in the cargo bay to provide illumination, remove/adjust as you like.

Note: This was orginally started as a Super Stallion prefab (a larger variant of Sea Stallion) but was changed to its current form due to face count considerations.  The cockpit was also previouse fully detailed and hollowed out but after removing those face count came within a reasonable amount.

* Construction *

Base                    : Super Stallion prefab (previously scrapped)
Editor(s) used          : WorldCraft 2.1
Build Time              : 2 days for reconfiguration 
Compile Time            : N/A (depends on your system)
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 94
Faces			: 631
Entities		: 2 func_wall, 2 func_door_rotating, 2 light, 2 func_button, 2 func_rotate, 1 ambient_generic 
			  

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!