01-26-2000
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Title                   : Bell Boeing Vertol MV-22 Opsrey v1.2
File(s)                 : osprey1_2.rmf, osprey1_2.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

An updated version of my MV-22 Osprey.  The only major changes are the hollowed and detailed cockpit.  The exterior texturing has been given a facelift with a custom camoflague texture I made.  If you don't like it or like the old one, fell free to re-texture.  The rear loading ramp is also now a func_button that you have to "use" instead of trigger you have to walk into.  Face count is higher but still acceptable.  If you don't need a detailed cockpit I suggest you use version 1.0 which has less faces.

Note:  Here is another prefab with custom textures.  I usually try to avoid using custom textures so it is easier for the new people to use.  Well to use the custom textures in the game all you have to do is place the included mig.wad into your "valve" directory where ever you installed half-life.  There should be some other wad files in that dir in case your not sure which one it is.  To load the textures in Worldcraft you need to add the the wad to you texture list under the Tools > Configuration area.  If I release more aircraft I will also release an updated mig.wad that will be compatible with the older aircraft too.

Base                    : A very big box with wings :)
Editor(s) used          : WorldCraft 2.1
Build Time              : 1/2 day
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2 & Savage 2000
Solids             	: 92
Faces			: 619
Entities		: 2 func_rotate, 2 func_door_rotate, 1 func_button, 1 light, a lot of func_wall
Custom Textures		: yes

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!