11-04-99
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Title                   : Mikoyan Gurevich Mig-21 Fishbed
File(s)                 : mig21.rmf, mig21.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

A Mikoyan Gurevich Mig-21 Fishbed figther jet from the former Soviet Union.  Armed with 4 short range missles for dogfighting.  It may seem a little too big but it is built to scale so just resize it if you have to.  The missles and the pylons add about 100 or so faces to the prefab so remove a few missles or all if you want to reduce face count.  Also you can remove the landing gear if you plan to have it as an in-flight model (making a bombing run or something)  The cockpit is non-accessible, I originally intended to allow you to climb into it (thats why it is to scale) but I may save that for a later revision.  I modified some of the Half-Life textures to make some custom decals for the aircraft.  It has a red star on the tail and a number on the sides near the cockpit which gives it that personal touch.

Note:  This prefab is my first with custom textures.  I usually try to avoid using custom textures so it is easier for the new people to use.  Well to use the custom textures in the game all you have to do is place the included mig.wad into your "valve" directory where ever you installed half-life.  There should be some other wad files in that dir in case your not sure which one it is.  To load the textures in Worldcraft you need to add the the wad to you texture list under the Tools > Configuration area.  If I release more migs I will also release an updated mig.wad that will be compatible with the older aircraft too.

Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 1 days
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 75
Faces			: 549 
Entities		: none
Custom Textures		: mig.wad

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!