02-07-2000
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Title                   : Mil Mi-8 Hip
File(s)                 : hip.rmf, hip.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Medium Transport Helicopter
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* Description *

A Russian Mil Mi-8 Hip medium transport helicopter with a custom camoflague texture.  The cargo hold is hollowed out with room for a couple respawn points or cargo but has no windows but is lighted.  The clamshell doors of the real Mi-8 Hip had to be scrapped because the had too many faces and I couldn't get the angle right.  The cockpit is not detailed and their is a func_ladder to assist entrance into the cargo bay.  Re-texture, adjust, whatever, just give me credit for using it.

This was orginally for a request someone made awhile ago and I apologize for the long delay in making it.

Note:  This prefab is another with custom textures.  I usually try to avoid using custom textures so it is easier for the new people to use.  Well to use the custom textures in the game all you have to do is place the included mig.wad into your "valve" directory where ever you installed half-life.  There should be some other wad files in that dir in case your not sure which one it is.  To load the textures in Worldcraft you need to add the the wad to you texture list under the Tools > Configuration area.  If I release more aircraft I will also release an updated mig.wad that will be compatible with the older aircraft too.

Base                    : Mil Mi-24 Hind
Editor(s) used          : WorldCraft 2.1
Build Time              : Work in Progress
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2 & Savage 2000
Solids             	: 83
Faces			: 580
Entities		: 2 func_door_rotate, 2 func_door_rotate, 1 func_button, 2 light, 1 func_ladder
Custom Textures		: yes

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!