11-25-99
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Title                   : General Dynamics F-16 Fighting Falcon v1.2
File(s)                 : f16v1_2.rmf, f16v1_2.map - with accessible cockpit
		          f16v1_2a.rmf, f16v1_2a.map - without accessible cockpit
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

Version 1.2 of my United States Air Force General Dynamics F-16 Fighting Falcon.  This particular prefab is configured with only two AIM-9 Sidewinders this time around to reduce face count.  The new feature in this version is mainly the hollowed out, accessible cockpit (in case you wanted to use it in a HUNTED type scenario).  To enter the cockpit climb the ladder on the side and when you reach the top, look at the base of the canopy and push the "use" key.  Then "crouch walk" into the cockpit.  Its a little confined and you might get stuck if you stand in the front part of the cockpit but just push "crouch" to get unstuck.  To close the canopy push the button on the left hand side of the cockpit.  To exit the cockpit you will need to crouch jump.  There is also landing gear illumination lights to remove some dark areas so remove / adust as you like.  Its hard to tell but the paint job is a two tone gray, dark on top, light on bottom.  Retexture as you like.  For those of you who don't want a hollowed out cockpit I have also included a lower face count version minus the cockpit with a little over 400 faces.  Enjoy!


Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 1/2 day(s)
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 089 - with hollowed out cockpit
			  058 - without hollowed out cockpit
Faces			: 598 - with hollowed out cockpit
 		          422 - without hollowed out cockpit
Entities		: 3 light, 1 func_door_rotate, 1 func_ladder, 1 func_button, 18 func_wall
Custom Textures		: none

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!