11-10-99
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Title                   : General Dynamics F-16 Fighting Falcon
File(s)                 : f16.rmf, f16.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

A United States Air Force General Dynamics (now Lockheed Martin) F-16 Fighting Falcon.  This particular prefab is configured for aerial supremecy and is armed with 4 AIM-9 Sidewinder short-range missles and 2 AIM-120 AMMRAMs for BVR combat.  I would STRONGLY suggest removing all the missles and pylons except the wingtip missles and the landing gear (if it is used for an inflight model) to reduce face count.  That will bring the face count to well below 500.  Or just remove the missles and replace them with lower face count weapons like bombs or rocket pods.  The only reason I added so many missles was so that you can get an idea of the loadout of the F-16 and for visual flair.  The cockpit is not accessible but I may add that feature in a future revision.  There is also landing gear illumination lights to remove some dark areas so remove / adjust as you like.  Its hard to tell but the paint job is a two tone gray, dark on top, light on bottom.  Retexture as you like

Note:  I've seen this plane done before and it was a very good replica except for the fact that the landing gear was in the wrong place and some other astetic errors.  I'm not trying to one up anyone, just honing my skills.

Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 1/2 day(s)
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 089 - with current weapons load
			  059 - with only wingtip missles
Faces			: 650 - with current weapons load
 		          426 - with only wingtip missles
Entities		: 3 light
Custom Textures		: none

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!