April 6th 1999
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Title : RAH-66 Comanche

Files : RAH66.rmf, RAH66-1.rmf ,RAH66.map, test.rmf

Author : Daniel Buechter

Email Address : Daniac@gmx.de

Page: none
      
Description :	An RAH-66 Comanche Attack-Chopper with working gun and rotors as 
		well as destructable stub wings with Hellfire missiles on them

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Construction

Base : from scratch
Editor(s) used : Worldcraft 2.0
Build Time : A few afternoons (who cares, really..)
Map Information: Solids: 247, Faces: 1547, PointEntities: 3, SolidEntities: 41
Textures used : halflife.wad
Bugs: Some solids don't fit perfectly, 'cause I had to shear the damn thing to
get the gear right ;-)

Additional information:
 I'd like the gatling gun to rotate while firing, but I guess
it doesn't work. And I wanted it to smoke, but the sprites weren't transparent when 
I tried it (?). By the way you may want to adjust the firing rate ... check it out 
first. And another good firing sprite for the gun is "sprites/muzzleflash3.spr"

I'd like the targetting system to move together with the gun. I didn't know if or 
how you could control two func_tank's at once, so I couldn't do it.

(If anyone can help with the above "problems", please mail me)
Oh and this thing has a pretty high polycount, so you may want to strip away some
parts. You should start with the stub wings and the ladders; the tail rotor can be 
simplified a bit, as well as the cockpit.
And if anyone has any tips to shorten the compile times without simplifying the chopper
too much, it would be great if he told me.

Thanks to : Woof UK, I used his textfile as a base for this, hope he doesn't mind 
;-)

Permissions

These files may be distributed free of charge to anyone, as long as all files are
included.
It may not, however, be used for any commercial purpose or put on cd or something, 
at least without my permission.
Anyway, I'd appreciate any form of credit in your text file if you use this, and I
would like to see the level it's used in.

Daniac