9-27-99
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Title                   : Twin Engine Cargo Plane 3
File(s)                 : cargoplane3.rmf, cargoplane3.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

Another generic twin engine cargoplane.  Turboprop engines instead of piston (cargolane1) or jet (cargoplane2) engines and the fuselage and wings are not as boxy.  Has a big cargo bay that could be used for respawn points or storing items.  The rear loading ramp if functional via a button on the inside on the cargo bay and the propellors are set to rotate automatically (disable if you like).  Relativity low face count (compared to my last two cargoplanes) but also rather large so place it with caution.  An airfield or a hanger comes to mind but its your map so place it where you want.  No cockpit detail this time in order to keep face count as low as possible and the cargo bay was left unconfigured. Texturing is crappy as usual so change it to how you like it.  I think it looks okay with the green and metal texture it has but thats cause I can't find a good camoflague texture anywhere.  There are two lights in the cabin cause I thought it was too dark in there but adjust or remove it if you want.

Note: I did my best to try to keep the face count below 500.  Several sacrifices in detail had to be made like the cockpit and interior/exterior.  I was able to save alot of faces by simplifying and removing unneccessary solids.  I know a major complaint of my previous prefabs has been face count, but I tend to get carried away in the detail and forget about face count.  I orginally wanted to make a C-130 Hercules 4 engine transport but after a few calculations I figured it would take over 1000 faces and would be to large to fit on most maps.

* Construction *

Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 2 days
Compile Time            : N/A (depends on your system)
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 74
Faces			: 482
Entities		: 3 func_wall, 2 func_rotate, 1 func_door_rotate, 1 func_ladder, 2 light 
			  

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!