5-12-99
================================================================
Title                   : Cargo Plane 2
File(s)                 : cargoplane2.rmf, cargoplane2.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
================================================================

* Description *

A jet engine version of my orginal cargo plane.  Actually its a brand new design built from scratch.  With a more aerodynamic fuselage, swept wings and T-tail.  There is an HEV and Medkit charger in the cabin and the rear loading ramp works as does the new retractable stairs to enter the cabin.  The cockit is inaccessable (but still detailed) but you can remove the door if you like.  She is currently configured for troop transport but the chairs can be removed if desired to place other cargo inside.  I skipped the major external texturing since I was thrilled about now the last one went so texture it as you please.

Note: the retractable stairs to enter the cabin seems to be off color when you light you map.  I have tried and tried to see why it is that way but I can only guess it is because I turned it into an entity.  But its not that noticbale and I can live with it.  Let me know if you can figure out why it is that way or if its only a problem on my end.  Thanks!

* Construction *

Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 3 days+
Compile Time            : about a minute
Solids             	: 217
Faces			: 1329
Entities		: 2 func_door_rotate, 1 trigger_multiple, 1 func_ladder, 12 func_wall, 5 light

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.