03-05-2000
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Title                   : Cargo Plane 1 v1.5
File(s)                 : cargoplanea.rmf, cargoplanea.map
			  cargoplaneb.rmf, cargoplaneb.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Medium Lift Cargo Plane
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* Description *

An update to my most downloaded prefab, the first cargoplane that I made.  Its pretty much the same this but  updated to look more finished.  Large enough to hold a few respawn points or various cargo.  The cockpit if fully detailed and the aircraft can be exit through the rear via a split two piece door.  There is a medkit and HEV suit recharger in the forward part of the cargo bay.  Heres a list of what has changed

1) Completely retextured interior and exterior on cargoplaneb version included
2) Removal of several lights (cargo hold too bright)
3) Minor structural changes to reduce face count (nearly 300 less!)
4) Chairs in cargo bay now fold up to increase room (operated via button at front)
5) Redone tail section

The zip file includes to versions of this prefab, one with the new custom texturing and the other with the orignal exterior texturing for those of you who don't want to use the custom wad.

Note:  This prefab is another with custom textures.  I usually try to avoid using custom textures so it is easier for the new people to use.  Well to use the custom textures in the game all you have to do is place the included mig.wad into your "valve" directory where ever you installed half-life.  There should be some other wad files in that dir in case your not sure which one it is.  To load the textures in Worldcraft you need to add the the wad to you texture list under the Tools > Configuration area.  If I release more aircraft I will also release an updated mig.wad that will be compatible with the older aircraft too.

Base                    : Cargoplane1
Editor(s) used          : WorldCraft 2.1
Build Time              : Work in Progress
Compile Time            : N/A but not long
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2 & Savage 2000
Solids             	: 134
Faces			: 864
Entities		: 4 func_door_rotate,  2 func_button, 5 light, 1 func_ladder
Custom Textures		: yes

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!