10-04-99
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Title                   : Business Jet
File(s)                 : bizjet.rmf, bizjet.map
Author                  : Kevin Quang
Email Address           : megalixer@hotmail.com
Web Site		: http://www.planethalflife.com/bmaf/
Description             : Half-Life Prefab
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* Description *

A generic twin engine business jet for those "Hunted" maps where you have to make a getaway or just any old plain map.  Inspired by such aircraft as the Dassult Falcon 200 and Gulfstream V, I decided not to follow any spec and just make a generic one. I wanted to make a Boeing airliner but until I can figure out a way to keep the faces below 1000 (because of all the windows and hundreds of seats) you'll have to settle with this.  The wings are swept and the fuselage is not too square.  The cockpit had to be sacrificed in the name of face count (since thats what most of you keep complaining about).  

Featuring a hollowed out and lighted cabin with seating for 6-8 passengers (four captains chairs and one couch in the rear cabin).  There is a ramp like entrance to the cabin activated via a button inside/outside the cabin.  You'll need to crouch to get in the cabin even though the door is big enough for a person to pass through easily.  For some reason no matter how big I make the opening you have to crouch to get in.  Retracted landing gear with lights to illuminate the ground (Remove gear if plan to make this just a flying model).  Crappy texturing as usual so change it as you please. 

Note:  I tried again to keep the face count down (below 500) but with all the windows added and the interior furnished it sent the face count through the roof.  A non-hollowed out version would have more than 200 less faces from my calculations and you would lose maybe another 100 if you removed the landing gear.  E-mail me if you want a non-hollowed out version.  But its up to you how you want to use it (static non-hollowed, interactive hollowed out, static flying).  YES I know the texturing sucks but until Wally supports 24 bit texturing I can't make any custom textures so please don't knock the prefab for its texturing (if someone can send me a good textured version of any of my prefabs I will give you credit for it).  Think of all my prefabs being in the same Air Force with matching paint jobs!

* Construction *

Base                    : none
Editor(s) used          : WorldCraft 2.1
Build Time              : 1 days 
Compile Time            : N/A (depends on your system)
Test System		: Intel Celeron 500A, 96 Megs RAM, Voodoo 2
Solids             	: 89
Faces			: 573
Entities		: 4 func_wall, 1 func_door_rotate, 7 light, 2 trigger multiple,  
			  

* Copyright / Permissions *

You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know!