 The Windmill 
 
 Set in a remote windmill in the middle of nowhere,there's the mill building
 with a house attached to the side. This map is designed as a small-skirmish
 1 on 1 level.Built just as a quikie really so not much to it,but it's 
 a good fun map to DM on.Sorry about the high-ish r_speeds in places (700)but 
 this map is really a quickie between  Powerstation and Inner-City3.

 OctaveDoc@fuckyou.co.uk (it's a real address!)
 www.geocities.com/shiningwitz
                
 Other Levels By Me      : Inner-city,Inner-city2,Powerstation
 PlayTesters             : Agent Orange,Biscuits,Royston,Kragvar,Narcmoll                                        
 Thanks                  : Mr_grim for the wicked code,and all the A-Team
                           for such a great mod.Particular thanks to Oddjob,
                           Holy Goat,Karrillion and Raven.
                           PainGypsy,Polaris,C@irath,JFreak and the SAS clan
                           for their support.
                           Sorry if I forgot anyone
 Textures used           : Octave1.wad,the valve textures, and 2 from  
                           Heatmiser.wad

 



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* Play Information *

 Single Player           : YES! well, against BOTS
 Deathmatch 2-4          : Ideal on this map
 Deathmatch 5-16         : hmmm, could get crowded
 Deathmatch 17-100       : You're having a giraffe right?
 Teamplay                : No goals in there sorry,but it works ok with teamplay
 New Sound               : Yes,howly cold wind and radiostatic,modified some valve sounds too.
 New Graphics            : Yes.Custom textures around the place,but don't worry                            
                           folks!-nowadtextures was used so no extra .wads! >8 )-
 New music               : No

* File Location Information*

 hmmmm-you should extract the zip to the root of your hard-drive or where-ever your Sierra folder is.
 The zip will put them in the right places,but here's where they should go:

 Sierra/Half-life/Action/Sound/Octaved/
 millgrind.wav
 od_squitch.wav
 radiostatic.wav
 windy.wav

 Sierra/Half-life/Action/maps
 windmill.bsp
 windmill.txt
 windmill.wps
 windmill.loc

 Sierra/Half-life/Action/gfx/env

 rainbk.tga
 raindn.tga
 rainft.tga
 rainlf.tga
 rainrt.tga
 rainup.tga
 
 

 


* Construction *

 Base                    : None
 Build Time              : The odd evening here and there over 2 weeks
 Compile Time            : 10 minutes full compile on P2 233, 64 mb ram, 6 gig hd
 Editor(s) used          : WorldCraft v.2.1, Wally.
 
 
 Known Bugs              : Occasionally you may not die falling off the cliff, just type 'kill' in the console'
                           Bots sometimes get stuck in walls and when they do, you do sometimes as well-no idea if                            this is my waypoints or the beta3 test version I have.All rotating objects stop if u get                            crushed in them.

Features info:             Bot support,loc file support.
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* Other Info *
 

* Distribution *

 Copyright 2000 Shining Wits Productions
 Upload this wherever you want (once beta3 is out), just keep the ZIP intact. 
 This level has been made out of the sheer enjoyment of AHl for fun, It is Public Domain,  
 If you want to do anything with that invovles making money-Tough shit!If I find out this has happened
 I will be pissed off!This level is not be involved with anything to do with sale or money whatsoever.
 BE WARNED
 
 If you're going to include this level in any kind of collection, e-mail me just so I know.
 
 Don't modify this in any way. If a new version of AHL comes out with new stuff I need to add, 
 I'll probably know, and release a new version myself.

 The Octave Doctor



